The interview had come to an end. There was another visitor hovering beyond the curtained doorway. Dubro scrunched down to pass under the lintel-
“Mind you,” the old S’danzo added as the curtain slid across his back, “if you and yours are pawns in fate’s game, you will not feel its hand upon your back.”
Dubro shook his head and kept moving. He was suvesh; he expected clear answers when he went to an oracle and he ignored the ones that weren’t. Visiting the S’danzo quarter had been a long shot at best: a rare submission to the gambling urge. He was satisfied that he had not lost anything by the inquiry and was not unduly distressed that he went away no wiser than he’d arrived.
It was about midday. The crowds were thick and his two assistants were gone for the day. He could go back to his forge and do a few hours of business in the old way-by himself-or he, like everyone else in his extended family, could take the rest of the day off. And, as it seemed a day for impulses, Dubro decided against the forge for once. He made his way through the town to the palace.
Walegrin and his men had the first of three great watches these days, coming on duty in the cold, predawn hours, then relieved at just about this time. Even if the man hadn’t been his brother-in-law, Dubro would have chosen him over the other two watch commanders, the eminently corruptible Aye-Gophlan or the murdering Zip, to tell about Illyra’s visions.
And lately, as Illyra suspected, they’d found a comfortable subject of conversation in their concerns for her. A hearty meal and a few mugs of ale in the all-male taproom of the Tinker’s Knob might be just the cure for his own irksome malaise. The market-day crowds parted before him once his destination, the palace barracks, was fixed in his mind.