Little Myth Marker By Robert Asprin
Contents:
Chapter One:
Chapter Two:
Chapter Three:
Chapter Four:
Chapter Five:
Chapter Six:
Chapter Seven:
Chapter Eight:
Chapter Nine:
Chapter Ten:
Chapter Eleven:
Chapter Twelve:
Chapter Thirteen:
Chapter Fourteen:
Chapter Fifteen:
Chapter Sixteen:
Chapter Seventeen:
Chapter Eighteen:
Chapter Nineteen:
Chapter Twenty:
Chapter One:
“The difference between an inside straight and a blamed fool is callin’ the last bet!”
-B. MAVERICK
“CALL!”
“Bump.”
“Bump again.”
“Who’re you trying to kid? You got elf-high nothing!”
“Try me!”
“All right! Raise you limit.”
“Call.”
“Call.”
“Elf-high nothing bumps you back limit.”
“Fold.”
“Call.”
For those of you starting this book at the beginning (Bless you! I hate it when readers cheat by reading ahead!), this may be a little confusing. The above is the dialogue during a game of dragon poker. What is dragon poker, you ask? Well, it’s reputed to be the most complicated card game ever invented … and here at the Bazaar at Deva, they should know.
The Bazaar is the biggest shopping maze and haggling spot in all the dimensions, and consequently gets a lot of dimension travelers (demons) passing through. In addition to the shops, stalls, and restaurants (which really doesn’t do justice to the extent or variety of the Bazaar) there is a thriving gambling community in residence here. They are always on the lookout for a new game, particularly one that involves betting, and the more complicated the better. The basic philosophy is that a complicated game is more easily won by those who devote full time to its study than by the tourists who have dabbled in it or are trying to learn it as the game goes on. Anyway, when a Deveel bookie tells me that dragon poker is the most complicated card game ever, I tend to believe him.