Finally, the Druid thought as they sailed toward the setting sun. The prolonged inactivity, the seductive comfort of routine, and the lack of progress bothered him. The men and women of the expedition needed to stay sharp, to remain wary. They were losing focus. The only solution was to get on with things.
But when the island came into view, he felt his expectations fade. Whereas Flay Creech had been small and compact, Shatterstone was sprawling and massive. It rose out of the Blue Divide in a jumble of towering peaks that disappeared into clouds and mist and fell away at every turn into canyons thousands of feet deep. The coastline was rugged and forbidding, almost entirely devoid of beaches and shallows, with sheer rock walls rising straight out of the ocean. The entire island was rainsoaked and lush, heavily overgrown by trees and grasses, tangled in vines and scrub, and laced with the silver threads of waterfalls that tumbled out of the mist into the emerald green landscape below. Only at its peaks and on its windswept cliff edges was it bare and open. Birds wheeled from their aeries and plummeted in white flashes to the sea, hunting food. Below the cliff walls, the surf crashed against the rocks in long, rolling waves and turned to milky foam.
Walker had the Jerle Shannara circle the island twice while he noted landmarks and tried to get a feel for the terrain. A thorough search of Shatterstone by ordinary methods would take weeks, maybe even months. Even then, they might not discover the key if it was buried deep enough in those canyons. He found himself wondering which of the three horrors of Ryer Ord Star’s vision guarded this key. The eels would have been the mouths that could swallow you whole. That left something that was blind but could find you anyway or something that was everything and nothing and would steal your soul. He had hoped the seer would dream again before they reached Shatterstone, but she had not. All they had to work with was what she had given them before.
He watched the rugged sweep of the island pass away below, thinking that whatever he decided, it would have to wait for morning. Nightfall was close upon them, and he had no intention of landing a search party in the dark.
But he might consider sending down Truls Rohk, he thought suddenly. The shapeshifter preferred the dark anyway, and his instincts for the presence of magic were nearly as keen as the Druid’s.
The Wing Riders landed on an open bluff high above the pounding surf on the island’s west coast and, leaving their Rocs tethered, began a short exploration of the area. They found nothing that threatened and determined that it was safe enough for them to remain there for the night. No attempt would be made to journey inland until morning. Redden Alt Mer anchored the airship some distance away on an adjoining bluff, fixing the anchor lines in place and letting the ship ride about twenty feet off the ground. Again, no one would leave the ship until morning, and a close watch would be kept until then. Darkness was already beginning to settle in, but it appeared that the coastal skies would remain clear. With the illumination provided by a half-moon and stars, it would be easy to see anything that tried to approach.
After dinner was consumed, Walker called his small group of advisers together in Redden Alt Mer’s cabin and told them his plan for the coming day. Though he didn’t say so, he had abandoned for the moment the idea of using Truls Rohk. Instead, he would fly with one of the Wing Riders over the peaks and into the canyons in an attempt to locate the hidden key using his Druidic instincts. Because the key had such a distinctive presence and would likely be the only thing like it on the island, he had a good chance of determining its location. If it were in a place he could reach without endangering the Wing Rider and his Roc, he would retrieve it himself. But the canyons were narrow and not easily navigated by the great birds with their broad wingspans, so retrieval might have to be undertaken by the ship’s company.