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McCaffrey, Anne – DragonQuest. Chapter 1, 2

Dragonkind, too, had prospered during that interval; had settled in four other locations, following the master plan of interim defense. Men managed to forget completely that there had been a secondary measure against Thread.

By the third Pass of the Red Star, a complicated socio-political-economic structure had been developed to deal with this recurrent evil. The six Weyrs, as the old volcanic habitations of the dragonfolk were called, pledged themselves to protect all Pern, each Weyr having a geographical section of the northern continent literally under its wings. The rest of the population would tithe to support the Weyrs since these fighters, the dragonmen, did not have any arable land in their volcanic homes, nor could they take time away from the nurture of dragonkind to learn other trades during peacetime, nor time away from protecting the planet during Passes.

Settlements, called Holds, developed wherever natural caves were found; some, of course, more extensive or strategically placed than others. It took a strong man to hold frantic terrified people in control during Thread attacks; it took wise administration to conserve victuals when nothing could safely be grown, and extraordinary measures to control population and keep it useful and healthy until such time as the menace had passed. Men with special skills in metalworking, animal breeding, farming, fishing, mining (such as there was), weaving, formed Crafthalls in each large Hold and looked to one Mastercrafthall where the precepts of their craft were taught, and craft skills preserved and guarded from one generation to another. So that one Lord Holder could not deny the products of the Crafthall situated in his Hold to others of the planet, the Crafts were decreed independent of a Hold affiliation, each Craftmaster of a hall owing allegiance to the Master of that particular craft (an elected office based on proficiency and administrative ability). The Mastercraftsman was responsible for the output of his halls, the distribution, fair and unprejudiced, of all craft products on a planetary rather than parochial basis.

Certain rights and privileges accrued to the different leaders of Holds and Masters of Crafts, and naturally, to the Dragonriders to whom all Pern looked for protection during Threadfalls.

The Red Star would swing inexorably close to Pern, but it would also Pass again, and life could settle into a less frenzied pattern. Occasionally, the conjunction of Rukbat’s natural five satellites would prevent the Red Star from passing close enough to Pern to drop its fearful spores. Sometimes, though, as siblings will, Pern’s sister planets seemed to draw the Red Star closer still and Thread rained relentlessly on the unfortunate victim. Fear creates fanatics and the Pernese were no exception. Only the dragonmen could save Pern, and their position in the structure of the planet became inviolable.

Mankind has a history of forgetting the unpleasant, the undesirable. By ignoring its existence, it can make the source of past Terror disappear. And the Red Star did not pass close enough to Pern to drop its Threads. The people prospered and multiplied, spreading out across the rich land, carving more holds out of solid rock, and so busy with their pursuits, that they did not realize that there were only a few dragons in the skies, and only one Weyr of Dragonriders left on Pern. The Red Star wasn’t due back for a long, long while. Why worry about such distant possibilities? In five generations or so, the descendants of the heroic dragonmen fell into disfavor. The legends of past braveries and the very reason for their existence fell into disrepute.

When, in the course of natural forces, the Red Star began to spin closer to Pern, winking with a baleful red eye on its intended, ancient victim, one man, F’lar, rider of the bronze dragon, Mnementh, believed that the ancient tales had truth in them. His half-brother, F’nor, rider of brown Canth, listened to his arguments and found belief in them more exciting than the dull ways of the lone Weyr of Pern. When the last golden egg of a dying queen dragon lay hardening on the Benden Weyr Hatching Ground, F’lar and F’nor seized this opportunity to gain control of the Weyr. Searching through Ruatha Hold for a strong woman to ride the soon-to-be hatched young queen, F’lar and F’nor discovered Lessa, the only surviving member of the proud Bloodline of Ruatha Hold. She Impressed young Ramoth, the new queen, and became Weyrwoman of Benden Weyr. When F’lar’s bronze Mnementh flew the young queen in her first mating, F’lar became Weyrleader of Pern’s remaining dragonmen. The three riders, F’lar, Lessa and F’nor forced the Lord Holders and Craftsmen to recognize their imminent danger and prepare the almost defenseless planet against Thread. But it was distressingly obvious that the scant two hundred dragons of Benden Weyr could not defend the sprawling settlements. Six full Weyrs had been needed in the olden days when the settled land had been much smaller. In learning to direct her queen dragon between one place and another, Lessa discovered that dragons could teleport between time as well. Risking her life as well as Pern’s only queen dragon, Lessa and Ramoth went back in time, four hundred Turns, before the mysterious disappearance of the other five Weyrs, just after the Last Pass of the Red Star had been completed.

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