Mr Midshipman Hornblower by C. S. Forester

“A game of cards to pass the time?” he suggested. “Excellent! Hey, potman! Cards and a table and another light.”

The table was set before the fire, the chairs arranged, the cards brought in.

“What game shall it be?” asked Chalk, looking round.

He was a lieutenant among three midshipmen, and any suggestion of his was likely to carry a good deal of weight; the other three naturally waited to hear what he had to say.

“Vingt-et-un? That is a game for the half-witted. Loo? That is a game for the wealthier half-witted. But whist, now? That would give us all scope for the exercise of our poor talents. Caldwell, there, is acquainted with the rudiments of the game, I know. Mr Simpson?”

A man like Simpson, with a blind mathematical spot, was not likely to be a good whist player, but he was not likely to know he was a bad one.

“As you wish, sir,” said Simpson. He enjoyed gambling, and one game was as good as another for that purpose to his mind.

“Mr Hornblower?”

“With pleasure, sir.”

That was more nearly true than most conventional replies. Hornblower had learned his whist in a good school; ever since the death of his mother he had made a fourth with his father and the parson and the parson’s wife. The game was already something of a passion with him. He revelled in the nice calculation of chances, in the varying demands it made upon his boldness or caution. There was even enough warmth in his acceptance to attract a second glance from Chalk, who — a good card player himself — at once detected a fellow spirit.

“Excellent!” he said again. “Then we may as well cut at once for places and partners. What shall be the stakes, gentlemen? A shilling a trick and a guinea on the rub, or is that too great? No? Then we are agreed.”

For some time the game proceeded quietly. Hornblower cut first Simpson and then Caldwell as his partner. Only a couple of hands were necessary to show up Simpson as a hopeless whist player, the kind who would always lead an ace when he had one, or a singleton when he had four trumps, but he and Hornblower won the first rubber thanks to overwhelming card strength. But Simpson lost the next in partnership with Chalk, cut Chalk again as partner, and lost again. He gloated over good hands and sighed over poor ones; clearly he was one of those unenlightened people who looked upon whist as a social function, or as a mere crude means, like throwing dice, of arbitrarily transferring money. He never thought of the game either as a sacred rite or as an intellectual exercise. Moreover, as his losses grew, and as the potman came and went with liquor, he grew restless, and his face was flushed with more than the heat of the fire. He was both a bad loser and a bad drinker, and even Chalk’s punctilious good manners were sufficiently strained so that he displayed a hint of relief when the next cut gave him Hornblower as a partner. They won the rubber easily, and another guinea and several shillings were transferred to Hornblower’s lean purse; he was now the only winner, and Simpson was the heaviest loser. Hornblower was lost in the pleasure of playing the game again; the only attention he paid to Simpson’s writhings and muttered objurgations was to regard them as a distracting nuisance; he even forgot to think of them as danger signals. Momentarily he was oblivious to the fact that he might pay for his present success by future torment.

Once more they cut, and he found himself Chalk’s partner again. Two good hands gave them the first game. Then twice, to Simpson’s unconcealed triumph, Simpson and Caldwell made a small score, approaching game, and in the next hand an overbold finesse by Hornblower left him and Chalk with the odd trick when their score should have been two tricks greater — Simpson laid his knave on Hornblower’s ten with a grin of delight which turned to dismay when he found that he and Caldwell had still only made six tricks; he counted them a second time with annoyance. Hornblower dealt and turned the trump, and Simpson led — an ace as usual, assuring Hornblower of his re-entry. He had a string of trumps and a good suit of clubs which a single lead might establish. Simpson glanced muttering at his hand; it was extraordinary that he still had not realized the simple truth that the lead of an ace involved leading a second time with the problem no clearer. He made up his mind at last and led again; Hornblower’s king took the trick and he instantly led his knave of trumps. To his delight it took the trick; he led again and Chalk’s queen gave them another trick. Chalk laid down the ace of trumps and Simpson with a curse played the king. Chalk led clubs of which Hornblower had five to the king queen — it was significant that Chalk should lead them, as it could not be a singleton lead when Hornblower held the remaining trumps. Hornblower’s queen took the trick; Caldwell must hold the ace, unless Chalk did. Hornblower led a small one; everyone followed suit, Chalk playing the knave, and Caldwell played the ace. Eight clubs had been played, and Hornblower had three more headed by the king and ten — three certain tricks, with the last trumps as re-entries. Caldwell played the queen of diamonds, Hornblower played his singleton, and Chalk produced the ace.

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