Phule Me Twice by Robert Asprin & Peter J. Heck

On the screen, the blinking light moved slowly away from the ship, seeking a planet to land on.

Journal #533

To call Zenobia a swamp world is, of course, a gross oversimplification. As with any world large enough to support highly evolved life forms, it presents a rich variety of habitats, from warm, tropical bays to frozen tundra, from mountain meadows to salt marshes, from rain forest to stony desert. Not to forget, of course, that as a planet that has given birth to an advanced technological civilization, it has by now become to a great extent an urban landscape. The capital city boasts as much square footage of glass, concrete, and polished metal as any city of old Earth.

But the Zenobians themselves evolved from swamp and jungle dwellers, and (not surprisingly) they retain the habits and preferences of their remote ancestors. Landscape designers work overtime to create the illusion of deep jungle on the grounds of popular resorts, and some of the most affluent suburbs of the great cities look, from the air, much like primitive swamps. Where a human civil engineer would be looking for ways to drain a swamp to get some buildable land, a Zenobian looks for ways to drown a desert.

So, despite the popular image of the Zenobians as swamp dwellers, it came as no surprise to my employer when the Zenobian government requested that he set up his base in a semiarid highland some distance from the capital city. They were no more likely to ask him to set down in swampland than a Terran government would ask offworld visitors to locate in the middle of a golf course or football stadium. The fact that it was comparatively comfortable to us had nothing to do with it.

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