Swords and Ice Magic – Book 6 of the “Fafhrd and Gray Mouser” series by Fritz Leiber
I: The Sadness of the Executioner
There was a sky that was always gray.
There was a place that was always far away.
There was a being who was always sad.
Sitting on his dark-cushioned, modest throne in his low, rambling castle in the heart of the Shadowland, Death shook his pale head and pommeled a little his opalescent temples and slightly pursed his lips, which were the color of violet grapes with the silvery bloom still on, above his slender figure armored in chain mail and his black belt, studded with silver skulls tarnished almost as black, from which hung his naked, irresistible sword.
He was a relatively minor death, only the Death of the World of Nehwon, but he had his problems. Tenscore flickering or flaring human lives to have their wicks pinched in the next twenty heartbeats. And although the heartbeats of Death resound like a leaden bell far underground and each has a little of eternity in it, yet they do finally pass. Only nineteen left now. And the Lords of Necessity, who outrank Death, still to be satisfied.
Let’s see, thought Death with a vast coolness that yet had a tiny seething in it, one hundred sixty peasants and savages, twenty nomads, ten warriors, two beggars, a whore, a merchant, a priest, an aristocrat, a craftsman, a king, and two heroes. That would keep his books straight.
Within three heartbeats he had chosen one hundred and ninety-six of the tenscore and unleased their banes upon them: chiefly invisible, poisonous creatures within their flesh which suddenly began to multiply into resistless hordes, here a dark and bulky bloodclot set loose with feather touch to glide through a vein and block a vital portal, there a long-eroded artery wall tunneled through at last; sometimes slippery slime oozing purposefully onto the next footrest of a climber, sometimes an adder told where to wriggle and when to strike, or a spider where to lurk.
Death, by his own strict code known only to himself, had cheated just a little on the king. For some time in one of the deepest and darkest corners of his mind he had been fashioning the doom of the current overlord of Lankhmar, chiefest city and land in the World of Nehwon. This overlord was a gentle and tenderhearted scholar, who truly loved only his seventeen cats, yet wished no other being in Nehwon ill, and who was forever making things difficult for Death by pardoning felons, reconciling battling brothers and feuding families, hurrying barges or wains of grain to regions of starvation, rescuing distressed small animals, feeding pigeons, fostering the study of medicine and kindred arts, and most simply of all by always having about him, like finest fountain spray on hottest day, an atmosphere of sweet and wise calm which kept swords in scabbards, brows unknotted, and teeth unclenched. But now, at this very instant, by Death’s crooked, dark-alleyed plotting hidden almost but not quite from himself, the thin wrists of the benign monarch of Lankhmar were being pricked in innocent play by his favoritest cat’s needle-sharp claws, which had by a jealous, thin-nosed nephew of the royal ailurophile been late last night envenomed with the wind-swift poison of the rare emperor snake of tropical Klesh.
Yet on the remaining four and especially the two heroes—Death assured himself a shade guiltily—he would work solely by improvisation. In no time at all he had a vision of Lithquil, the Mad Duke of Ool Hrusp, watching from high balcony by torchlight three northern berserks wielding saw-edged scimitars joined in mortal combat with four transparent-fleshed, pink-skeletoned ghouls armed with poniards and battle-axes. It was the sort of heavy experiment Lithquil never tired of setting up and witnessing to the slaughterhouse end, and incidentally it was getting rid of the majority of the ten warriors Death had ticketed for destruction.
Death felt a less than momentary qualm recalling how well Lithquil had served him for many years. Even the best of servants must some day be pensioned off and put to grass, and in none of the worlds Death had heard of, certainly not Nehwon, was there a dearth of willing executioners, including passionately devoted, incredibly untiring, and exquisitely fantastic-minded ones. So even as the vision came to Death, he sent his thought at it and the rearmost ghoul looked up with his invisible eyes, so that his pink-broidered black skull-sockets rested upon Lithquil, and before the two guards flanking the Mad Duke could quite swing in their ponderous shields to protect their master, the ghoul’s short-handled ax, already poised overshoulder, had flown through the narrowing gap and buried itself in Lithquil’s nose and forehead.
Before Lithquil could gin crumple, before any of the watchers around him could nock an arrow to dispatch or menace the assassin, before the naked slavegirl who was the promised but seldom-delivered prize for the surviving gladiator could start to draw breath for a squealing scream, Death’s magic gaze was fixed on Horborixen, citadel-city of the King of Kings. But not on the interior of the Great Golden Palace, though Death got a fleeting glimpse of that, but on the inwardness of a dingy workshop where a very old man looked straight up from his rude pallet and truly wished that the cool dawn light, which was glimmering through window- and lower-crack, would never more trouble the cobwebs that made ghostly arches and buttresses overhead.
This ancient, who bore the name of Gorex, was Horborixen’s and perhaps all Nehwon’s skillfulest worker in precious and military metals and deviser of cunningest engines, but he had lost all zest in his work or any other aspect of life for the last weary twelve-month, in fact ever since his great-granddaughter Eesafem, who was his last surviving kin and most gifted apprentice in his difficult craft, a slim, beauteous, and barely nubile girl with almond eyes sharp as needles, had been summarily abducted by the harem scouts of the King of Kings. His furnace was ice cold, his tools gathered dust, he had given himself up entirely to sorrow.
He was so sad in fact that Death had thought to add a drop of his own melancholy humor to the black bile coursing slowly and miserably through the tired veins of Gorex, and the latter painlessly and instantly expired, becoming one with his cobwebs.
So!—the aristocrat and the craftsman were disposed of in no more than two snaps of Death’s long, slender, pearly midfinger and thumb, leaving only the two heroes.
Twelve heartbeats to go.
Death most strongly felt that, if only for artistry’s sake, heroes should be made to make their exits from the stage of life in the highest melodramatic style, with only one in fifty score let to die of old age and in the bed of sleep for the object of irony. This necessity was incidentally so great that it permitted, he believed as part of his self-set rules, the use of outwardly perceptible and testifiable magic and need not be puttied over with realism, as in the case of more humdrum beings. So now for two whole heartbeats he listened only to the faint simmer of his cool mind, while lightly massaging his temples again with nacreous knuckles. Then his thoughts shot toward one Fafhrd, a largely couth and most romantical barbarian, the soles of whose feet and mind were nonetheless firmly set in fact, particularly when he was either very sober, or very drunk, and toward this one’s lifelong comrade, the Gray Mouser, perhaps the cleverest and wittiest thief in all Nehwon and certainly the one with either the bonniest or bitterest self-conceit.
The still less than momentary qualm which Death experienced at this point was far deeper and stronger than that which he had felt in the case of Lithquil. Fafhrd and the Mouser had served him well and in vastly more varied fashion than the Mad Duke, whose eyes had been fixed on death to the point of crossedness, making his particular form of ax-dispatch most appropriate. Yes, the large vagabond Northerner and the small, wry-smiling, eyebrow-arching cutpurse had been most useful pawns in some of Death’s finest games.
Yet without exception every pawn must eventually be snapped up and tossed in box in the course of the greatest game, even if it have advanced to the ultimate rank and become king or queen. So Death reminded himself, who knew that even he himself must ultimately die, and so he set to his intuitively creative task relentlessly and swifter than ever arrow or rocket or falling star flew.
After the fleetingest glance southwest toward the vast, dawn-pink city of Lankhmar, to reassure himself that Fafhrd and the Mouser still occupied a rickety penthouse atop an inn which catered to the poorer sort of merchants and faced on Wall Street near the Marsh Gate, Death looked back at the late Lithquil’s slaughter pen. In his improvisations he regularly made a practice of using materials closest at hand, as any good artist will.