I strapped one of the arm-units on, and, picking up two more, went looking for Zur. Discussion was fine, but it was time we got this mission underway.
Zur and I stood watching as the two flyers departed. Arm-units had now been issued to all team members, and as promised the View Screen was functional.
Mahz and Vahr were piloting the craft. I would have sent Kor instead of Vahr, but Vahr was a competent Warrior and a veteran of the Wasp campaign, and Kor was a valuable asset to fortification defenses.
“Shall we watch their progress at the View Screen, Commander?” suggested Zur.
Even though our arm-units could monitor all data fed to the View Screen, the larger screen would afford better monitoring. I signaled my agreement by starting for the fortification.
The flyers we had used in the Wasp campaign seemed crude when compared to the craft Mahz and Vahr were piloting. The new flyers had been modified to allow vertical takeoff and landing, a feature that would have negated the crash landing and jury-rig drop takeoff of our last mission. More important for the immediate assignment, the new flyers were each outfitted with three view-input units. These would scan the terrain the fliers passed over and feed the images directly back into the View Screen data banks for storage and/or immediate viewing. With proper cuing, the View Screen arm-units could then either display the entire area or give a close-up of a specific portion. This gave each member instant access to a three-dimensional pictorial map of our terrain once the data was input.