The sky was empty of other flight teams as we streaked toward the rendezvous point. This was not surprising, as our supplemental sweep had taken us extra time. The other units were probably already at the rendezvous point.
Far below I noticed a portion of the forest blazing. Apparently someone had been careless with the use of his hot-beam. I studied it as we flashed overhead. It was in a relatively small portion of the forest, set off from the main mass by a river. Hopefully the river would halt the fire’s march. After all this trouble to keep the forest intact, it would be disappointing to see it all lost because of one flyer’s carelessness.
We were almost at the pickup point, and our formation was climbing steadily to gain the necessary altitude. We could see the transport now, and as we drew closer, the small cloud of flyers waiting their turn in a holding pattern.
I tried to ignore the implications of this as our team joined the holding pattern. Either we weren’t the only ones who had had our mission delayed, or…
I forced the thought from my mind, It was almost our turn for entry. I led my team away from the ship in a long circle, allowing maneuvering room for the members to rearrange the formation from a tetrahedron to a single file. Ready now, we turned our line toward the ship, setting a bearing for the open pickup port.
The port was closed. As we watched, the transport broke orbit and began to move away, gaining speed as it went.
CHAPTER THREE
One of the most difficult phases in planning a military campaign is deciding an “Anticipated Casualty Rate.” Interstellar combat has made this phase even more crucial. You estimate the number of warriors required to complete the mission after casualties. You then calculate your transportation and supply needs based on that number. If you underestimate your casualties, you run the risk of losing the battle. Overestimate and you are in danger of losing your entire force if your supplies or fuel run out while you’re still in space.