The Tank Lords by David Drake

To function in service, the new weapons needed to be cooled. Even if a white-hot barrel did not melt, the next charge certainly would vaporize before it could be fired. Liquified gas, generally nitrogen or one of the noble gases which would not themselves erode the metal, was therefore released into the bore after every shot. Multiple barrels, either rotating like those of a Gatling gun or fixed like those of the mitrailleuse, the Gatling’s French contemporary, were used to achieve high rates of fire or to fire very high-intensity charges. Personal weapons were generally semi-automatic to keep weight and bulk within manageable limits. Sub-machineguns with large gas reservoirs to fire pistol charges had their uses and advocates, as their bullet-firing predecessors had.

Powerguns—the first usage of the term is as uncertain as that of “gun” itself, though the derivation is obvious—greatly increased the range and destructiveness of the individual soldier. The weapons were so destructive, in fact, that even on most frontier planets their use was limited to homicide. Despite that limited usefulness, factories for the manufacture of powerguns and their ammunition would probably have been early priority items on most worlds—had not that manufacture been utterly beyond the capacity of all but the most highly industrialized planets.

Precision forming of metal as hard as iridium is an incredible task. Gas reservoirs required a nul-conductive sheath if they were not to bleed empty before they even reached the field. If ammunition wafers were rolled out in a fluctuating electronic field, they were as likely to blow out the breech of a weapon or gang-fire in the loading tube as they were to injure a foe. All the planetary pride in the cosmos would not change laws of physics.

Of course, some human cultures preferred alternate weaponry. The seven worlds of the Gorgon Cluster equipped their armies—and a number of mercenary units—with flechette guns for instance. Their hypervelocity osmium projectiles had better short-range penetration than 2 cm powerguns, and they cycled at a very high rate. But the barrels of flechette guns were of synthetic diamond, making them at least as difficult to manufacture as the more common energy weapons.

Because of the expense of modern weapons, would-be combatants on rural worlds often delayed purchasing guns until fighting was inevitable. Then it became natural to consider buying not only the guns but men who were used to them—for powerguns were no luxury to the mercenaries whose lives and pay depended on their skill with the best possible equipment. The gap between a citizen-soldier holding a powergun he had been issued a week before, and the professional who had trained daily for years with the weapon, was a wide one.

Thus if only one side on a poor world hired mercenaries, its victory was assured—numbers and ideology be damned. That meant, of course, that both sides had to make the investment even if it meant mortgaging the planetary income for a decade. Poverty was preferable to what came with defeat.

All over the galaxy, men with the best gifts of Science and no skills but those of murder looked for patrons who would hire them to bring down civilization. Business was good.

Backdrop to Chaos

The mercenary companies of the late Third Millennium were both a result of and a response to a spurt of empire-building among the new industrial giants of the human galaxy. Earth’s first flash of colonization had been explosive. Transit was an expensive proposition for trade or tourism; but on a national scale, a star colony was just as possible as the high-rise Palace of Government which even most of the underdeveloped countries had built for the sake of prestige.

And colonies were definitely a matter of prestige. The major powers had them. So, just as Third World countries had squandered their resources on jet fighters in the twentieth century (and on ironclads in the nineteenth), they bought or leased or even built starships in the twenty-first. These colonies were almost invariably mono-national, under-capitalized, and stratified by class even more rigidly than were their mother countries. All of those factors affected later galactic history. There was a plethora of suitable words on which to plant colonies, however, so that even the most ineptly-handled groups of settlers generally managed to survive. Theirs was a hand-to-mouth survival of farming and barter, though, not of spaceports shipping vast quantities of minerals and protein back to Earth.

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