The True Game by Sheri S. Tepper part one

“But there are more. There are Heralds, and Witches, and Rancelmen, and …”

“The Witch has three of the eleven,” said Himaggery, patiently. “Firemaking, beguilement, and the power to store power, as Sorcerers do. A Witch has none of these in the strength that those who hold them singly do, but the witch has all three.”

“And Heralds?”

“Heralds have the power of flight, but only in small, and the power of Seeing, also in small, and a slight ability to move things with their minds, as Tragamors do.”

“And Rancelmen?”

“Seeing, Reading the thoughts of others, both in small, and a natural curiosity which seems to have little to do with Talent.”

Yarrel said slowly, “Reading, Seeing, Flying, Transporting, Moving, Storing, Healing, Firemaking, then what would you call it?”

“Beguilement, the power of Kings and Princes. A power to make others believe in one, follow one. Sometimes the Talent is called ‘follow-me.’ And this leaves two more: Shapeshifting and Necromancy. Those are the eleven. There are no others, except for the one held by the Immutables.”

“Which the books of religion say was created purposefully by two Wizards, Barish and Vulpas.” Yarrel was very thoughtful. “I can imagine why they did it. They probably saw all the people without Talents being eaten up in the Game, and they felt it was wrong. So, they created a power which would protect the pawns from harm, and they gave it away. But only to some,” he concluded bitterly.

“Perhaps there was not time to give it to all,” Silkhands said.

“Perhaps they were prevented from doing so,” said Windlow. “When first I read of that act, I wondered why two Wizards would behave so. Then, at last, I knew. A Wizard would do such a thing when he learned the word Justice. It is a very old word. It is in my book. It means to do what is right, to correct what is wrong, to find the correct way.”

“Correct?” asked Silkhands. “I do not understand correct.”

“No, we do not know the word,” Himaggery agreed. “In the Game it is only the rules which matter. The rules are always broken, and there are few penalties for that, but it is still the rules which matter. Few care for what is honorable. None cares for what is right or just. They care only for the rules. Windlow says the rules were created to bring some order out of chaos, but over the centuries the rules became more important than anything else. They became the end rather than the means. Now, I have taught you heresy. There are those in the world who wish the Game to continue as it has been played for generation upon generation. There are those who do not care for the idea of justice¾and well they might not. Thus far we have been fortunate, the Bright Demesne has been fortunate. We have not been challenged in a Great Game. We have made common fortune with some few Immutables and spoken with them from time to time on neutral ground. Much do they suspect us, however. We hold a tenuous peace. It cannot last forever, and it may be that Peter’s abduction is the falling pebble which starts the avalanche.

“Windlow Sees, and he tells me to have good heart. I trust him with my life and love him with my soul, as though we were thalani. But I am not courageous always,” confessed Himaggery. “I have not that Talent.”

“Lord,” asked Silkhands, “what Talent do you have?

“What is the Talent of Wizards?” He laughed at her and rumpled her hair but did not answer. “If I have any, it is to link Gamesmen together to pursue this word, this justice. If I have any at all, it is that.”

* * *

9

Shapeshifter

* * *

THE ASSEMBLED TALENTS OF THE BRIGHT DEMESNE went at it again at dusk, and again on the morning following. By noon of the second day they had tracked me to Bannerwell, and one Seer at least told them I was alive within its walls. It took them a day or two to send a Pursuivant to a place nearby, for though Pursuivants have the power of transporting themselves, as Elators do, it is not as potent a Talent. They have the power of Reading, as Demons do, as well, but again it is not as intense. Thus, my friends were not really surprised when the Pursuivant returned to say he could pick up thoughts which he believed were mine, but he could not be sure. He had, however, picked up a clear reference to Mertyn from several sources in and around Bannerwell, and this was enough to make some in the assembly turn their attention toward Mertyn’s House in Schooltown.

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