TriPoint, a Union Alliance novel by Caroline J. Cherryh

That had been impressive—their escort of uncles and aunts and mothers carrying guns at the hip, his first-ever view of a station dock in all his young ship-born life, a memory of cold, frosty breaths, browned metal and huge machinery the seniors said would snatch strayed children up and grind them into the fishcakes Viking sold.

At that age, he’d believed it absolutely, had particular suspicions certain two cousins in the group would feed him to the machines, and held tight to the crocodile-rope, gawking about but being very wary of sneak attacks by cousins and rapacious robot loaders.

Warehouses, long, long areas of warehouses, huge cans waiting loading, that was what he remembered: vending machines where they’d all gotten soft drinks and chips—lousy chips, but they’d never seen food drop out of a machine and it was a marvel. He remembered a long row of bars children weren’t supposed to go into, but the seniors had let them look into one, which was dark and loud and full of people who stopped drinking and stared at them, moment frozen in a kid’s remembrances.

Thirty years ago, station-time, that was. He lived ship-years, his own biological years. The arbitrariness of outside time had confused him when he was six—and still, though computers and numbers were his job and his livelihood, he fell into that childhood misconception when he tried to feel the near forty years outsiders said he’d lived.

But that only mattered against history. He’d been six on that outing, not ten—body and mind, a staggering difference, but station officers always wanted your universal dates on the customs papers you had to fill out. To ship-dwellers, body-years mattered, and you knew those from Medical; computers calculated it by where your ship had been, what it hauled, and kept careful track all your life, never mind how long it took some long-ago planet to go around its star. Ship was your world. Ship was four hundred sixteen cousins and uncles and aunts, all Hawkinses, every one. Inside was Us, where you were born, where you had a ship-share and the freedom to come and go with the ship forever—a couple of weeks in any port and then out again, good-bye, see you next turn about, or never again. Spacers weren’t in charge of sureties. It was always if, and plans changed, and ships went where the trade was.

Two hundred ship-years old, Sprite was. Not a big ship. Not as old as Dublin or Finity’s End. Not a glamour ship, no long runs, no memorable action in the war, just a light-armed hard worker that kept the goods moving and delivered the heartbeat of civilization when she made port and the information of her last port flowed into the current ports. Data on banks, stock reports, trade figures, births and deaths, books, entertainments, news and inventions across the web of stars: the tick and pulse of everything human was in Sprite’s databanks when she docked. Some of it she was paid to carry; some was public information, obligatory for any ship that docked to carry, non-charge, to its next port. At Viking, Sprite would drink down an informational feed she hadn’t had directly in years, the data of Earth-space and Alliance, such, at least, as Alliance was willing to spill to Unionside in this strange new era of peace.

That dataflood-to-come meant a lot of work ahead for Sprite, to make its own best use of what it learned—knowledge ultimately as valuable to the ship as the goods in her hold, data that was profit, and survival, for a ship that competed for its contracts and owned at least most of its own cargo. It took a lot of head-work and computer work to keep a small ship competitive in a market that saw new station-bound combines and cartels trying to tie up the trade and turn everything corporate…

Though captain Mischa Hawkins had said that wouldn’t go down: the Beyond had fought the War to get rid of the Earth-based corp-rats, and merchant spacers would never tolerate it. The starstations that had rebelled against Earth’s governance might think they were going to play that game themselves. But if stationer governments built ships to compete with the Family ships that had helped them in the War, those ships would have small, expensive accidents, nothing to cost a life—unless they pushed back. If they hired crew, they’d not be quality, or reliable. The merchanter Families ruled commerce on both sides of the Union-Alliance boundary, disdaining permanent allegiances, and they’d shut every station down cold, if stations tried to dictate to them again.

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162

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