The Hub: Dangerous Territory by James H. Schmitz

That was Malatlo, the Malatlo Attitude. No one seemed able to say how the term originated. On a thousand worlds it was somehow in the air. There were no great leaders of this movement or cult or philosophy, whatever one wanted to call it. But there were very many minor leaders.

They put it to the Federation. They wanted to be away from the Federation, these people who shared the Malatlo Attitude, away from all people who did not fully share it; they wanted to be by themselves. They had no dislike for other human beings, but they did not want to have Malatlo disturbed by those whose thinking and actions weren’t in accord with it.

The Federation accepted the demand. Perhaps the men in authority looked on it as an experiment. Possibly they approved individually of the Malatlo Attitude but considered it impractical for most human beings—certainly impractical for the Federation. At any rate, they did everything needed to bring the world of Malatlo into being.

The location of the world was never made public. But it was known that it lay at an immense distance from the Hub, beyond any probability of chance discovery. It had a neighbor planet on which lived a race of beings who called themselves Raceels and called their world Tiurs. They had a well-developed civilization but had not yet discovered space flight. The followers of the Malatlo Attitude had wanted such neighbors to demonstrate that man could live in peace with all other creatures. Some eighty million of them were transferred to the world Malatlo within the time of a few years. Thereafter almost all ties with the Federation were dissolved. The people of Malatlo were opposed to galactic travel and retained only spacecraft designed to let them move about the system of their new sun.

By agreement, one connection with the Federation was retained. Once every ten years a small ship traveled from the Hub to the Malatlo system. It had few people on board, and all of them were sufficiently sympathetic to the Malatlo Attitude to create no discord. Even so they remained on the planet only long enough to gather the information wanted by the Federation, and then returned to report.

The reports remained favorable. In something less than two centuries, Malatlo’s population increased to two hundred million and stabilized at that level. They had developed new branches of science dealing with the human psyche but were unwilling to reveal their findings in that area to outsiders. They established increasingly friendly contacts with the Raceels of Tiurs, who looked with favor on the Malatlo Attitude. That had been the last report.

And then Azard arrived in the Federation in a small battered ship which had taken more than three years to make the voyage from the Malatlo System. The world of Malatlo had been destroyed. The Raceels of Tiurs had struck against it with matter conversion fields which within days made the planet uninhabitable, then consumed it completely. With the exception of Azard, the followers of the Malatlo Attitude no longer existed in the flesh. But the elds, the personalities, of over half of them had been preserved, in the eight cases Azard brought with him. The isolation of the eld, the ability to maintain it in independence of a physical body, had been the last of Malatlo’s great discoveries.

Azard reported that Tiurs had destroyed itself in the process. Evidently at least one conversion field had gone out of control on the planet, and once a field became active, there was no way to check it. Whatever had been the cause, it was apparent that before the one ship which escaped from Malatlo left the system, the Raceel world also was undergoing rapid disintegration.

Azard came with the plea that the Federation should once more help Malatlo become established. Federation science knew how to construct human bodies which were physically functional but lacked self-awareness, lacked a developed personality. The elds of Malatlo could be transferred to such bodies and resume physical existence.

The Federation agreed. Zombie bodies were primarily research tools, there had been no previous occasion to produce them in large quantities. But given sufficient supervisory personnel, their mass production involved no significant problems, and forced growth processes could bring armies of them to the point of physical maturity in months. Concurrent mechanical exercise and programmed neuron stimulation completed the process. The result was a limited but viable human facsimile. If the discoveries of Malatlo’s experimenters could turn the facsimile into a complete new human being, they were welcome to the material.

So the construction of the bodies began. Meanwhile a world was selected which would meet the requirements of the Malatlo Attitude, and presently the zombies and the basic tools of a simple civilization were stored away on the great cargo ship. Azard brought his precious cases aboard. The Federation had selected Sashien, Odun and Griliom as the three specialists who would ferry the ship to the planet, supervise the automatic unloading and construction equipment, and check the final conditioning of the zombies, before returning with the ship to the Hub.

From Azard’s point of view, the thing basically wrong with this schedule was that a considerable number of people were aware of the new world’s location. It made it inevitable that someone presently would come out to see how things fared with Malatlo. And that was not an acceptable situation.

Naturally he’d made no mention of this. But the cargo ship would neither return to the Hub after disgorging its contents, nor would it remain on this world. Azard planned to destroy his Federation aides within hours after the landing, then equip as many selected elds as would be required to handle the ship with their new bodies, and lift the ship back into space to search for another planet so far from the Federation that they could be sure it never would be found.

As soon as the atmosphere cruiser returned from the survey tour of the planet, he took steps to execute the plan.

He was somewhat afraid of the three specialists. They would not have been chosen for this mission if they hadn’t been very competent people. During the trip he’d avoided their company as much as possible, for which they showed no offense. But he’d still had enough contact with them to know that they were alert and quick thinking. It was unlikely that anything would go wrong. But it was possible. His first move, therefore, was to make the ship transmitters inoperative. It was quickly done, and with that, they were temporarily cut off from any chance of summoning help. No doubt it wouldn’t take them long to trace down and repair the damage, if they discovered it in time, but before that happened, Azard’s maneuvers would engulf them in one way or another.

His immediate preparations for their death were complete. The control compartment was one place on the ship where they regularly could be found together. Another was an adjoining three-room area where they took their meals, worked on their records, sometimes relaxed with music and tapes. From various points on the ship, he could now release an odorless vapor which killed on contact into either of these sections, but it was necessary to do this at a time when the three of them would be destroyed simultaneously.

They were in the control compartment, engaged in calculations connected with the disembarking of the heavy automatic construction equipment, when Azard went down once more to the ship’s sealed section. When he emerged from it, he was carrying one of the eld cases. A few minutes later, he locked himself into a storage area where thirty zombie bodies lay in individual full-stimulation containers.

He’d been instructed thoroughly by Griliom Tantrey and others in the methods required to bring these bodies out of the stage of almost totally quiescent metabolism used to store them and to the functional level normal for an active human body. These thirty had been approaching that level for the past shipday, and the instruments on the containers told Azard that they now had reached it. All that remained to be done was to give them consciousness—and the elds could handle that.

He opened the case and slowly and carefully began to adjust its settings. Most of the vast swarm of personalities in there could not be isolated or handled individually. But the members of certain key groups could be contacted individually by the combined use of a number of dials and released one by one, and that was all that was required. Azard set the case down before one of the opened zombie containers, directed the release needle at the inert body within and set an eld free. He sensed it hurtle forward and take possession. The others knew at once what was happening. He felt their body-greed surge up like a roaring pressure against his mind. Not yet, he thought.

But thirty in all he set free. They were disciplined entities. The zombie bodies remained still, unstirring, except for their deep regular breathing. Azard turned on a device, and his voice began to speak from it. As he left the section, it was telling the thirty elds, listening now through the bodies’ senses, what they must do. And, elsewhere in the ship, Azard was switching on a small viewscreen. It showed him first the control compartment—empty now. He turned to a view of one of the living-area rooms. Griliom Tantrey was just coming in through a door, and Sashien turned from a table to speak to her. Their voices became audible, and Azard listened a moment to what they were saying. Then Sashien called off to Odun, and Odun came through the door.

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