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Morgawr by Terry Brooks

She held that knowledge to her like a talisman as she made her plans.

When nightfall descended, she acted on them.

She waited until all of the Mwellrets were sleeping, save the watch and the helmsman. Black Moclips sailed through the night skies at a slow, languorous pace, tracking the edge of the coastline north and east as Ryer Ord Star slipped from her makeshift bed in the lee of the aft decking and made her way forward. Aden Kett and his crew stood at their stations, dead eyes staring. She glanced at them as she passed, but her gaze did not linger. It was dangerous to look too closely at your own fate.

The airship rocked gently in the cradle of night winds blowing out of the west. The chill brought by the storms had not dissipated, and her breath clouded faintly. Below where they flew, where the tips of the mountain peaks brushed the clouds, snow blanketed the barren slopes. The warmth that had greeted them on their arrival into this land was gone, chased inland by some aberration linked to the demise of Antrax. That science had found a way to control the weather seemed incredible to her, but she knew that in the age before the Great Wars there had been many marvelous achievements that had since disappeared from the world. Yet magic had replaced science in the Four Lands. It made her wonder sometimes if the demise of science was for the better or worse. It made her wonder if the place of seers in the world had any real value.

She reached the open hatchway leading down into the storerooms and descended in shadowy silence, listening for the sounds of the guard who would be on watch below. Walker would not approve of what she was doing. He would have tried to stop her if he had been able. He would have counseled her to remain safe and concentrate on the task he had given her. But Walker saw things through the eyes of a man seeking to achieve in death what he had failed to achieve in life. He was a shade, and his reach beyond the veil was limited. He might know of the Ilse Witch and her role in the destiny of the Four Lands, of the reasons she must escape the Morgawr, and of the path she must take to come back from the place to which her troubled mind had sent her. But Ryer Ord Star only knew that time was slipping away.

The passageway belowdecks was shadowed, but she made her way easily through its gloom. She heard snores ahead, and she knew the Mwellret watch was sleeping. The potion she had slipped into his evening ale ration earlier had drugged him as thoroughly as anything this side of death. It had not been all that hard to accomplish. The danger lay in another of the rets discovering the guard to be asleep before she could reach Ahren.

At the door to his storeroom jail, she took possession of the keys from the sleeping ret and released the lock, all the while listening for the sounds of those who would put an end to her undertaking. She said nothing as she opened the door and slipped inside, a wraithlike presence. Ahren rose to face her, hesitating as he realized who it was, not certain what to make of her appearance. He kept silent, though—harking to the finger she put to her lips and her furtive movements as she came over to release him from his chains. Even in the dim cabin light, she could see the uncertainty and suspicion in his eyes, but there could be no mistaking her actions. Without attempting to intervene, he let her free him and followed her without argument when she was ready to leave, stepping over the sleeping guard where he was sprawled across the passageway, creeping behind her as she moved back toward the stairs leading up. Black Moclips rocked slowly, a cradle for sleeping men and a drowsy watch. The only sounds were those of the ship, the small, familiar stretchings and tightenings of seams and caulk.

They went up the stairs and emerged behind the helmsman, flattening themselves against the decking, scooting along the shadow of the aft rise and across to the rail. Wordlessly, she slipped over the side and crossed down the narrow gangway to the starboard pontoon, sliding swiftly to the furthest aft fighting port, a six-foot-deep compartment stacked with pieces of sail and sections of cross beam.

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