It appeared she had become the Morgawr’s ally in his business, and the Elf was having trouble convincing himself that he should trust her at all.
They moved more quickly now, navigating the rubble to where the opening led downward into Castledown. Judging from the sounds emanating from the caull, its snout lowered to the ground as it tugged and pulled its handlers ahead, whomever they were tracking had come this way recently. He wondered briefly if it might be their own scent the caull had come across, but that would make the beast a good deal more stupid than the Elf was prepared to believe. Since it was the Ilse Witch the Morgawr was seeking, Ahren had to assume the caull had been given her scent. She could easily have come the same way they had and still managed to miss them in the catacombs.
They passed through the entry in a cautious knot. Creepers lay in heaps just inside, unmoving. Flameless lamps still burned, casting a weak yellow glow from the passage walls, but the Mwellrets lit torches anyway. The smoky light lent the empty corridors an eerie, shadowy look as the group moved downward into the earth.
Several times Ahren thought to make a break for freedom, but fear and common sense kept him from acting on his impulse. He needed a better opportunity, and he needed to know more about what Ryer Ord Star was doing. He needed, as well, to know who had the Elfstones so that he could try to find a way to get them back. He hadn’t made a conscious decision on the matter before this, but he knew now, thinking about it, that he wasn’t going back to the Four Lands without them. It was ambitious for him to think about getting home at all, but at this point, he couldn’t help himself. Thinking about it was all he had to keep his mind off his current predicament, and if he didn’t concentrate on something, he was afraid his dwindling courage would collapse completely.
They walked a long time, back the way Ryer and he had come, following the very same passageways down into the bowels of Castledown. Sporadic sounds rose in the distance, but nothing solid appeared to hinder them. Antrax and Castledown had gone back into time to join the rest of the Old World, dead and lost.
When they reached the cavernous chamber where Antrax had housed its power, they found it empty. Walker was gone, though pools of his blood had dried dark and sticky on the metal floor. Twisted chunks of metal and broken cables littered the landscape, and fluids had begun leaking from tanks and lines, cloudy and thick. Excited by the blood and the lingering smells, the caull lunged this way and that, but there were no people to be found. The Morgawr walked around, looking at everything carefully, distancing himself from the rest of the party as he did so. He poked at the creepers, stood close to the massive twin cylinders, and entered the extraction chamber, where he remained alone for a long time. Ahren watched everyone, but particularly Ryer Ord Star. She stood only yards from him, staring off into space. She never glanced in his direction. If she sensed him looking at her, she kept it to herself.
When the Morgawr was finished with his examination, he emerged from the extraction chamber, brushing aside Cree Bega with a hiss of impatience. The caull leading the way, its massive body jerking at its chains in frustration, they set off in a new direction. The Ilse Witch had been here, Ahren knew. No one had said so, but the behavior of the Morgawr as he plunged ahead down this new passageway made the conclusion unavoidable. Perhaps they had just missed her. He found himself wondering what had become of Walker. Even if the witch had found him, she wasn’t strong enough to move him herself.
He had his answer not long afterwards. They navigated the maze of empty, ruined corridors until they came to a vast cavern housing an underground lake. Illuminated by the dim phosphorescence that streaked the cavern’s rocky walls, a trail of blood led down to the edge of the water, pooled anew on the rocky shore, and disappeared. The surface of the lake was still and perfectly smooth. There was no sign of Walker.
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