Morgawr by Terry Brooks

Redden Alt Mer was nothing if not realistic, and he was not about to pretend that the warlock would not be able to track them. As Hunter Predd had pointed out, he had managed to do so before, so they had to expect he would be able to do so again. It was a big ocean, and there were an infinite number of courses that they could set, but in the end they still had to fly home. If they failed to take a direct course, they were likely to find the Morgawr and his airships waiting for them when they got there. Getting back to the Four Lands before their enemies would give them a chance at finding shelter and allies. It was the better choice.

So he addressed the company as Captain and leader of the expedition and made his assignments accordingly, all the while knowing that at best he was staving off the inevitable. But a good airship Captain understood that flying was a mercurial experience, and that routine and order were the best tools to rely on in preparing for it. Bad luck was unavoidable, but it didn’t have to find you right away. A little good luck could keep it at bay, and he had always had good luck. Given what the ship had come through to get to this point, he was inclined to think that his streak had not deserted him.

Nor did it do so in the weeks ahead. In the course of their travels, they encountered favorable weather with steady winds and clear skies, and they found regular opportunities to forage for food and water. They flew over the Blue Divide without need for slowing or setting down. Radian draws frayed, ambient-light sheaths tore loose, parse tubes required adjustments, and controls malfunctioned, all in accord with Alt Mer’s expectations, but none of it was serious and all of it was quickly repaired.

More important, there was no sign of the Morgawr’s airships and no indication that the warlock was tracking them.

Alt Mer kept his tiny crew working diligently at their assigned tasks, and if he felt they needed something more to occupy their time or take their minds off their problems, he found it for them. At first, their collective attitude was dour, a backlash from the hardships and losses suffered on Parkasia. But gradually time and distance began to heal and their spirits to lift. The passing of the days and the acceptance of a routine that was free of risk and uncertainty gave them both a renewed sense of confidence and hope. They began to believe in themselves again, in the possibility of a future safely back in the Four Lands and a life beyond the monstrous events of the past few weeks.

Ahren Elessedil emerged a little farther from his despondency each day. That he was damaged was unmistakable, but it seemed to Bek that the damage was repairable and that with time he would find a way to reconcile the loss of Ryer Ord Star. When Ahren learned of her death from Big Red, he seemed to lose heart entirely. He quit taking nourishment and refused to speak. He languished belowdecks and would not emerge. But Bek kept after him, staying close, talking to him even when he would not respond, and bringing him food and water until he started to eat and drink again.

Eventually, he began to recover. He no longer sought to blame himself for Ryer’s death. He found it hard to speak of her, and Bek kept their conversations away from any mention of the seer. They spoke often of Grianne, who remained unchanged from when they had departed Parkasia, still a statue staring off into space, unresponsive and remote. They discussed what she had done for Quentin and what it meant to her chances for recovery. Ahren was more supportive of her than Bek would have expected, given the trouble she had visited on him, directly and indirectly. But Ahren seemed capable of unconditional forgiveness and infinite grace, and he displayed a maturity that had not been there when they had set out from Arborlon all those months ago. But then, Bek had been no more mature. Boys, both of them, but their boyhood was past.

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