Swords and Ice Magic – Book 6 of the “Fafhrd and Gray Mouser” series by Fritz Leiber

Nevertheless they each managed to give rapid, stinging commands, and the two ships turned away in time’s nick from each other and the oared deathberg striking between them. Flotsam had had only to turn further into the wind and so come round smoothly and swiftly. But Sea Hawk perforce must jibe. Its sail shivered a space, then filled abruptly on the other side with noise like thunder crack, but the stout Ool Krut canvas did not split. Both ships scudded north before the gale.

Behind them the eldritch bergship slowed and turned with supernatural celerity, spider-walked by its strange oars, and came in monstrous pursuit, gigantically oared on. And although no word was voiced or sign given by the pursued—almost as if by taking no notice of it, the menacing tangle of ghostly white evil astern could be made not to be—a collective shudder nevertheless went through the crews and captains of the sailing galley and the long-yarded two-master.

With that began a time of trial and tension, a Reign of Terror, an Eternal Night, such as no one amongst them had ever known before. First, there was the darkness, which grew greater the higher the anti-sun climbed in the black heavens. Even candle flames below and the cook fires sheltered from the blast grew blue and dim. While the pustulant white glow hunting them had this quality: that its light illumined nothing it fell on, but rather darkened it, as if it carried the essence of the anti-light along with it, as if it existed solely to make visible the terror of the bergship. Although the bergship was real as death and ever inching nearer, that eerie light sometimes seemed to Fafhrd and the Mouser most akin to the glows seen crawling on the inside of closed eyelids in darkness absolute.

Second, there was the cold that was a part of the anti-sunlight and struck deep with it, that penetrated every cranny of Sea Hawk and Flotsam, that had to be fought with both protective huddlings and violent movement, and also with drink and food warmed very slowly and with difficulty over the enfeebled flames—a cold that could paralyze both mind and body, and then kill.

Third, there was the potent silence that came with the unnatural dark and cold, the silence that made almost inaudible the constant creakings of rigging and wood, that muffled all foot-stampings and side-flailings against the cold, that turned all speech to whispers and changed the pandemonium of the great gale itself driving them north to the soft roaring of a seashell held forever to the ear.

And then there was that great gale itself, no whit weaker that it had no great noise—the gale that blew icy spume over the stern, the murderous gale that had always to be struggled against and kept watch on (gripping with fingers and thumbs like gyves to hopefully firm handholds when a man was anywhere on deck or above), the gale near hurricane force that was driving them ever north at an unprecedented pace. None of them had ever before sailed before such a wind, even in the Mouser’s and Fafhrd’s and Ourph’s first passage of the Outer Sea. Any of them would have long since hove to with bare masts and likely sea anchor, save for the menace of the bergship behind.

Last, there was that monstrous craft itself, deathberg or bergship, ever gaining on them, its leggy oars ever more strongly plied. Rarely, a jagged ice block crashed in black sea beside them. Rarely, a black ray teased at hero’s heart. But those were but cackling reminders. The monster craft’s main menace: it did nothing (save close the distance to its fleeing foes). The monster-craft’s intent: grapple and board! (or so it seemed).

Each on his ship, Fafhrd and Mouser fought weariness and chill; insane desire to sleep; strange, fleeting dreads. Once Fafhrd fancied unseen fliers battling overhead, as if in fabulous aerial extension of the sea war of his and Mouser’s craft ‘gainst iceship huge. Once Mouser seemed to see black sails of two great fleets. Both masters cheered their men, kept them alive.

Sometimes Sea Hawk and Flotsam were far apart in their parallel flight north, quite out of sight and hail. Sometimes they came together enough to see glints of each other. And once so close their captains could trade words.

Fafhrd hailed in bursts (they were whispers in Mouser’s ears), “Ho, Small One! Heard you Stardock’s fliers? Our mountain princesses … fighting with Faroomfar?”

The Mouser shouted back, “My ears are frostbit. Have you sighted … other foe ships … besides monstreme?”

Fafhrd: Monstreme? What’s that?

Mouser: That ill astern. My word’s analogous … to bireme … quadrireme. Monstreme!—rowed by monsters.

Fafhrd: A monstreme in full gale. An awful thought! (He looked astern at it.)

Mouser: Monstreme in monsoon … would be awfuler.

Fafhrd: Let’s not waste breath. When will we raise Rime Isle?

Mouser: I had forgot we had a destination. What time think you?

Fafhrd: First bell in second dogwatch. Sunset season.

Mouser: It should get lighter … when this black sun sets.

Fafhrd: It ought to. Damn the double dark!

Mouser: Damn the dimidiate halved white astern! What’s its game?

Fafhrd: Freeze fast to us, I wot. Then kill by cold, else board us.

Mouser: That’s great, I must say. They should hire you.

So their shouts trailed off—a joy at first, but soon a tiredness. And they had their men to care for. Besides, it was too risky, ships so close.

There passed a weary and nightmarish time. Then to the north, where nought had changed all the black day of plunging into it, Fafhrd marked a dark red glow. Long while he doubted it, deemed it some fever in his frozen skull. He noted Afreyt’s slender face bobbing among his thoughts. At his side Skor asked him, “Captain, is that a distant fire dead ahead? Our lost sun about to rise in north?” At last Fafhrd believed in the red glow.

Aboard Flotsam, the Mouser, racked by the poisons of exhaustion and barely aware, heard Fafhrd whisper, “Mouser, ahoy. Look ahead. What do you see?” He realized it was a mighty shout diminished by black silence and the gale, and that Sea Hawk had come close again. He could see glints from the shields affixed along her side, while astern the monstreme was close too, looming like a leprously opalescent cliff arock. Then he looked ahead.

After a bit, “A red light,” he wheezed, then forced himself to bellow the same words alee, adding, “Tell me what is it. And then let me sleep.”

“Rime Isle, I trow,” Fafhrd replied across the gap.

“Are they burning her down?” the Mouser asked.

The answer came back faintly and eerily. “Remember … on the gold pieces … a volcano?” The Mouser didn’t believe he’d heard aright his comrade’s next cry after that one, until he’d made him repeat it. Then, “Sir Pshawri!” he called sharply, and when that one came limping up, hand to bandaged head, he ordered, “Heave bucket overside on line and haul it up. I want waves’ sample. Swiftly, you repulsive cripple!”

Somewhat later, Pshawri’s eyebrows rose as his captain took the sloshing bucket he proffered and set it to his lips and uptilted it, next handed it back to Pshawri, swished around his teeth the sample he’d taken into his mouth, made a face, and spat to lee.

The fluid was far less icy than the Mouser had expected, almost tepid—and saltier than the water of the Sea of Monsters, which lies just west of the Parched Mountains that hide the Shadowland. He wondered for a mad moment if they’d been magicked to that vast, dead lake. ‘Twould fit with monstreme. He thought of Cif.

There was impact. The deck tilted and did not rock back. Pshawri dropped the bucket and screamed.

The monstreme had thrust between the smaller ships and instantly frozen to them with its figurehead (living or dead?) of sea monster hacked or born of ice, its jaws agape betwixt their masts, while from the lofty deck high overhead there pealed down Fafhrd’s laughter, monstrously multiplied.

The monstreme visibly shrank.

At one stride went the dark. From the low west the true sun burst forth, warmly lighting the bay in which they lay and striking an infinitude of golden gleams from the great, white, crystalline cliff to steerside, down which streaming water rushed in a thousand streams and runnels. A league or so beyond it rose a conical mountain down whose sides flowed glaring scarlet and from whose jaggedly truncated summit brilliant vermilion flames streamed toward the zenith, their dark smoke carried off northeastward by the wind.

Pointing at it with outthrown arm, Fafhrd called, “See, Mouser, the red glow.”

Straight ahead, nearer than the cliff and drifting steadily still nearer, was a town or small unwalled city of low buildings hugging gentle hills, its waterfront one long low wharf, where a few ships were docked and a small crowd was assembled quietly. While to the west, rounding out the bay, there were more cliffs, the nearer bare dark rock, the farther robed in snow.

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