How Tell a Story and Others by Mark Twain

head, you booby.”

Whereupon the soldier dispossessed himself of his burden, and stood

looking down upon it in great perplexity. At length he said:

“It is true, sir, just as you have said.” Then after a pause he added,

“But he TOLD me IT WAS HIS LEG! ! ! ! !”

Here the narrator bursts into explosion after explosion of thunderous

horse-laughter, repeating that nub from time to time through his gaspings

and shriekings and suffocatings.

It takes only a minute and a half to tell that in its comic-story form;

and isn’t worth the telling, after all. Put into the humorous-story form

it takes ten minutes, and is about the funniest thing I have ever

listened to–as James Whitcomb Riley tells it.

He tells it in the character of a dull-witted old farmer who has just

heard it for the first time, thinks it is unspeakably funny, and is

trying to repeat it to a neighbor. But he can’t remember it; so he gets

all mixed up and wanders helplessly round and round, putting in tedious

details that don’t belong in the tale and only retard it; taking them out

conscientiously and putting in others that are just as useless; making

minor mistakes now and then and stopping to correct them and explain how

he came to make them; remembering things which he forgot to put in in

their proper place and going back to put them in there; stopping his

narrative a good while in order to try to recall the name of the soldier

that was hurt, and finally remembering that the soldier’s name was not

mentioned, and remarking placidly that the name is of no real importance,

anyway–better, of course, if one knew it, but not essential, after all–

and so on, and so on, and so on.

The teller is innocent and happy and pleased with himself, and has to

stop every little while to hold himself in and keep from laughing

outright; and does hold in, but his body quakes in a jelly-like way with

interior chuckles; and at the end of the ten minutes the audience have

laughed until they are exhausted, and the tears are running down their

faces.

The simplicity and innocence and sincerity and unconsciousness of the old

farmer are perfectly simulated, and the result is a performance which is

thoroughly charming and delicious. This is art and fine and beautiful,

and only a master can compass it; but a machine could tell the other

story.

To string incongruities and absurdities together in a wandering and

sometimes purposeless way, and seem innocently unaware that they are

absurdities, is the basis of the American art, if my position is correct.

Another feature is the slurring of the point. A third is the dropping of

a studied remark apparently without knowing it, as if one were thinking

aloud. The fourth and last is the pause.

Artemus Ward dealt in numbers three and four a good deal. He would begin

to tell with great animation something which he seemed to think was

wonderful; then lose confidence, and after an apparently absent-minded

pause add an incongruous remark in a soliloquizing way; and that was the

remark intended to explode the mine–and it did.

For instance, he would say eagerly, excitedly, “I once knew a man in New

Zealand who hadn’t a tooth in his head”–here his animation would die

out; a silent, reflective pause would follow, then he would say dreamily,

and as if to himself, “and yet that man could beat a drum better than any

man I ever saw.”

The pause is an exceedingly important feature in any kind of story, and a

frequently recurring feature, too. It is a dainty thing, and delicate,

and also uncertain and treacherous; for it must be exactly the right

length–no more and no less–or it fails of its purpose and makes

trouble. If the pause is too short the impressive point is passed, and

[and if too long] the audience have had time to divine that a surprise is

intended–and then you can’t surprise them, of course.

On the platform I used to tell a negro ghost story that had a pause in

front of the snapper on the end, and that pause was the most important

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