HS 3 – The Elf Queen of Shannara by Brooks, Terry

Cogline and Rumor, three specters at haunt in a twilight world.

The castle of the Druids was dark and heavy, shimmering like

an image reflected in a pool of water adrift with shadows. The

stone of the walls and floors and towers was cold and empty of

life, and the hallways wound about like tunnels beneath the

earth, dark and dank. There were bones scattered here and there

along the carpeted, tapestried halls, the remains of those Gnomes

who had died when Allanon had invoked the magic that sent

the Keep out of the Four Lands three hundred years earlier.

Piles of dust marked the end of the Mord Wraiths trapped there,

and all that remained of what they had been was a whisper of a

memory sealed away by the walls.

Passageways came and went, stairways that ran straight and

curved about, a warren of corridors burrowing back into the

stone. The silence was pervasive, thick and deep as leaves in

late autumn in the forest, rooted in the castle walls and inexo-

rable. They did not challenge it, wordless as they passed through

its curtain, focusing instead on what lay ahead, on the path they

followed to the paths that waited. Doors and empty chambers

came and went about them, stark and uninviting within their

trappings of gloom. Windows opened into grayness, a peculiar

haze that shaded everything beyond so that the Keep was an

island. Walker searched for something of the forestland that

ringed the empty hill on which Paranor had stood, but the trees

had disappeared; or he had, he amended-come out of the Four

Lands into nothingness. Color had been drained from the car-

pets and tapestries and paintings, from the stone itself, and even

from the sky. There was only the gloom, a kind of gray that

defied any brightening, that was empty and dead.

Yet there was one thing more. There was the magic that

held Paranor sealed away. It was present at every turn, at once

invisible and suddenly revealed, a kind of swirling, greenish mist.

It hovered in the shadows and along the edges of their vision,

wicked and certain, the hiss of its being a whisper of killing

need. It could not touch them, for they were protected by other

magic and were at one with the Keep itself. But it could watch.

It could tease and taunt and threaten. It could wait with the

promise of what would happen when their protection was gone.

It was odd that it should be such an obvious presence;

Walker Boh felt it immediately. It was as if the magic were a

living thing, a guard dog set at prowl through the Keep, search-

ing out intruders and hunting them down so that they might be

destroyed. Its presence reminded him of the Rake in Eldwist, a

Creeper that scoured its master’s grounds and swept them clean

of life. The magic lacked the substance of the Rake, but its feel

was the same. It was an enemy, Walker sensed, that would even-

tually have to be faced.

Within the Druid library, behind the bookcases where the

vault was concealed, they found the Histories, banks of mas-

sive, leather-bound books set within the walls of the Keep,

the magic that had once hidden them from mortal eyes faded

with the passing of the Keep from the world of men. Walker

studied the books for a time, deliberating, then chose one at

random, seated himself, and began to read. Cogline and Rumor

kept him company, silent and unobtrusive. Time passed, but

the light did not change. There was no day or night in Paranor.

There was no past or future. There was only the here and

now.

Walker did not know how long he read. He did not grow

tired and did not find himself in need of sleep. He did not eat

or drink, being neither hungry nor thirsty. Cogline told him at

one point that in the world into which Paranor had been dis-

patched, mortal needs had no meaning. They were ghosts as

much as they were two men and a moor cat. Walker did not

question. There was no need.

He read for hours or days or even weeks; he did not know.

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