Swords Against Death – Book 2 of the “Fafhrd and Gray Mouser” series by Fritz Leiber

“It is not fitting that such ignoble fate befall our brother,” came the first voice, which held the barest suggestion of authority over the others. “Hearken now, Northerner, to our words, and hearken well.”

“See, brothers,” broke in the second, “the Northerner is afraid, and wipes his mouth with his great hand, and gnaws his knuckle in uncertainty and fear.”

Fafhrd began to tremble at hearing his actions so minutely described. Long-buried terrors arose in his mind. He remembered his earliest thoughts of death, how as a boy he had first witnessed the terrible funeral rites of the Cold Waste and joined in muted prayers to Kos and the nameless god of doom. Then, for the first time, he thought he could distinguish something in the darkness. It might only have been a peculiar formation of the meaningless patter of dimly glittering points of light, but he distinguished a number of tiny sparklings on a level with his own head, all in pairs about a thumb’s-length apart. Some were deep red, and some green, and some pale-blue like sapphires. He vividly recalled the ruby eyes of the skull stolen from Votishal, the skull Fissif averred had strangled Krovas with bony hands. The points of light were gathering together and moving toward him, very slowly.

“Northerner,” continued the first voice, “know that we are the ancient master thieves of Lankhmar, and that we needs must have the lost brain, which is his skull, of our brother Ohmphal. You must bring it to us before the stars of midnight next shine overhead. Else you will be sought out and your life drawn from you.”

The pairs of colored lights were still closing in, and now Fafhrd thought he could hear the sound of dry, grating footsteps in the dust. He recalled the deep purple indentations on the throat of Krovas.

“You must bring the skull without fail,” echoed the second voice.

“Before next midnight,” came another.

“The jewels must be in the skull; not one must be held back from us.”

“Ohmphal our brother shall return.”

“If you fail us,” whispered the first voice, “we shall come for the skull—and for you.”

And then they seemed to be all around him, crying out “Ohmphal—Ohmphal,” in those detestable voices which were still not one whit louder or less far away. Fafhrd thrust out his hands convulsively, touched something hard and smooth and dry. And with that he shook and started like a frightened horse, turned and ran off at full speed, came to a painful, stumbling stop against the stone steps, and raced up them three at a time, stumbling and bruising his elbows against the walls.

The fat thief Fissif wandered about disconsolately in a large low cellar-chamber, dimly lighted, littered with odds and ends and piled with empty casks and bales of rotten cloth. He chewed a mildly soporific nut which stained his lips blue and dribbled down his flabby jaws; at regular intervals he sighed in self-pity. He realized his prospects in the Thieves’ Guild were rather dubious, even though Slevyas had granted him a kind of reprieve. He recalled the fishy look in Slevyas’ eye and shivered. He did not like the loneliness of the cellar-chamber, but anything was preferable to the contemptuous, threatening glances of his brother thieves.

The sound of dragging footsteps caused him to swallow one of his monotonous sighs—his chew along with it—and duck behind a table. There appeared from the shadows a startling apparition. Fissif recognized it as the Northerner, Fafhrd, but it was a very sorry-looking Fafhrd, face pale and grimy, clothes and hair bedraggled and smeared with a grayish dust. He moved like a man bewildered or deep in thought. Fissif, realizing that here indeed was a golden opportunity, picked up a sizable tapestry-weight that was lying at hand, and stole softly after the brooding figure.

Fafhrd had just about convinced himself that the strange voices from which he had fled were only the figments of his brain, fostered by fever and headache. After all, he reasoned, a blow on the head often made a person see colored lights and hear high ringing noises; he must have been almost witless to get lost in the dark so readily—the ease with which he’d retraced his path this time proved that. The thing to do now was concentrate on escaping from this musty den. He mustn’t dream. There was a houseful of thieves on the lookout for him, and he might expect to meet one at any turn.

As he shook his head to clear it and gazed up alertly, there descended on his thick skull the sixth blow it had received that night. But this one was harder.

Slevyas’ reaction to the news of Fafhrd’s capture was not exactly what Fissif had expected. He did not smile. He did not look up from the platter of cold meats set before him. He merely took a small swallow of pale yellow wine and went on eating.

“The jeweled skull?” he questioned curtly, between mouthfuls.

Fissif explained that it was possible the Northerner had hidden or lost it somewhere in the lower reaches of the cellars. A careful search would answer the question. “Perhaps the Gray Mouser was carrying it….”

“You killed the Northerner?” asked Slevyas after a pause.

“Not quite,” answered Fissif proudly. “But I joggled his brains for him.”

Fissif expected a compliment at this, or at least a friendly nod, but received instead a cold, appraising stare, the import of which was difficult to determine. Slevyas thoroughly masticated a mouthful of meat, swallowed it, then took a deliberate swallow of wine. All the while his eyes did not leave Fissif.

Finally he said, “Had you killed him, you would at this instant be put to torture. Understand, fat-belly, that I do not trust you. Too many things point to your complicity. If you had plotted with him, you would have killed him to prevent your treason being revealed. Perhaps you did try to kill him. Fortunate for you his skull is thick.”

The matter-of-fact tone stifled Fissif’s protest. Slevyas drained the last of his cup, leaned back, and signed for the apprentices to take the dishes away.

“Has the Northerner regained his senses?” he asked abruptly.

Fissif nodded, and added, “He seemed to be in a fever. Struggled against his bonds and muttered words. Something about ‘next midnight.’ He repeated that three times. The rest was in an outlandish tongue.”

A scrawny, rat-eared thief entered. “Master,” he said, bowing obsequiously, “we have found the Gray Mouser. He sits at the Silver Eel Tavern. Several of ours watch the place. Shall he be captured or slain?”

“Has he the skull with him? Or a box that might hide it?”

“No, Master,” responded the thief lugubriously, bowing even lower than before.

Slevyas sat for a moment in thought, then motioned an apprentice to bring parchment and the black ink of the squid. He wrote a few lines, then threw a question to Fissif.

“What were the words the Northerner muttered?”

“’Next midnight,’ Master,” answered Fissif, becoming obsequious himself.

“They will fit nicely,” said Slevyas, smiling thinly as if at an irony only he could perceive. His pen moved on over the stiff parchment.

The Gray Mouser sat with his back to the wall behind a tankard-dented, wine-stained table at the Silver Eel, nervously rolling between finger and thumb one of the rubies he had taken from under the eyes of dead Krovas. His small cup of wine spiced with bitter herbs was still half full. His glance flitted restlessly around the almost empty room and back and forth between the four small window spaces, high in the wall, that let in the chill fog. He gazed narrowly at the fat, leather-aproned innkeeper who snored dismally on a stool beside the short stair leading up to the door. He listened with half an ear to the disjointed, somnolent mumbling of the two soldiers across the room, who clutched large tankards and, heads leaned together in drunken confidentialness, tried to tell each other of ancient stratagems and mighty marches.

Why didn’t Fafhrd come? This was no time for the huge fellow to be late, yet since the Mouser’s arrival at the Silver Eel the candles had melted down half an inch. The Mouser no longer found pleasure in recalling the perilous stages of his escape from Thieves’ House—the dash up the stairs, the leaping from roof to roof, the short fight among the chimneys. By the Gods of Trouble! Would he have to go back to that den, now filled with ready knives and open eyes, to begin search for his companion? He snapped his fingers so that the jewel between them shot high toward the sooty ceiling, a little track of sparkling red which his other hand snatched back as it descended, like a lizard trapping a fly. Again he stared suspiciously at the slumped, open-mouthed innkeeper.

From the corner of his eye he saw the small steel messenger streaking down toward him from a fog-dim rectangle of window. Instinctively he jerked to one side. But there was no need. The dagger buried its point in the tabletop an arm’s length to one side. For what seemed a long time the Mouser stood ready to jump again. The hollow chunking noise of the impact had not awakened the innkeeper nor disturbed the soldiers, one of whom now snored, too. Then the Mouser’s left hand reached out and rocked the dagger loose. He slipped the small roll of parchment from the forte of the blade and, his gaze still walking guard on the windows, read in snatches the harshly-drawn runes of Lankhmar.

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