Swords Against Death – Book 2 of the “Fafhrd and Gray Mouser” series by Fritz Leiber

For the flat landscape that spread out before them was without sign of life. In front of them the basalt dipped down to form a large hollow of black sand—tiny particles of iron ore. In the sand were half embedded more than two score of what seemed to the Gray Mouser to be inky-black, oval boulders of various sizes. But they were too perfectly rounded, too regular in form to be boulders, and slowly it was borne in on the Mouser’s consciousness that they were not boulders, but monstrous black eggs, a few small, some so large that a man could not have clasped his arms around them, one big as a tent.

Scattered over the sand were bones, large and small. The Mouser recognized the tusked skull of a boar, and two smaller ones—wolves. There was the skeleton of some great predatory cat. Beside it lay the bones of a horse, and beyond them the rib case of a man or ape. The bones lay all around the huge black eggs—a whitely gleaming circle.

From somewhere a toneless voice sounded, thin but clear, in accents of commands saying: “For warriors, a warrior’s doom.”

The Mouser knew the voice, for it had been echoing in his ears for weeks, ever since it had first come from the lips of a pale little man with a bulging forehead, wearing a black robe and sitting near him in a tavern in Lankhmar. And a more whispering voice came to him from within, saying, He seeks always to repeat past experience, which has always been in his favor.

Then he saw that what lay before him was not utterly lifeless. Movement of a sort had come to the Bleak Shore. A crack had appeared in one of the great black eggs, and then in another, and the cracks were branching, widening as bits of shell fell to the black, sandy floor.

The Mouser knew that this was happening in answer to the first voice, the thin one. He knew this was the end to which the thin voice had called him across the Outer Sea. Powerless to move farther, he dully watched the slow progress of this monstrous birth. Under the darkening leaden sky he watched twin deaths hatching out for him and his companion.

The first hint of their nature came in the form of a long, swordlike claw which struck out through a crack, widening it farther. Fragments of shell fell more swiftly.

The two creatures which emerged in the gathering dusk held enormity even for the Mouser’s drugged mind. Shambling things, erect like men but taller, with reptilian heads boned and crested like helmets, feet clawed like a lizard’s, shoulders topped with bony spikes, forelimbs each terminating in a single yard-long claw. In the semidarkness they seemed like hideous caricatures of fighting men, armored and bearing swords. Dusk did not hide the yellow of their blinking eyes.

Then the voice called again: “For warriors, a warrior’s doom.”

At those words the bonds of paralysis dropped from the Mouser. For an instant he thought he was waking from a dream. But then he saw the new-hatched creatures racing toward them, a shrill, eager screeching issuing from their long muzzles. From beside him he heard a quick, rasping sound as Fafhrd’s sword whipped from its scabbard. Then the Mouser drew his own blade, and a moment later it crashed against a steel-like claw which thrust at his throat. Simultaneously, Fafhrd parried a like blow from the other monster.

What followed was nightmare. Claws that were swords slashed and stabbed. Not so swiftly that they could not be parried, though there were four against two. Counter-thrusts glanced off impenetrable bony armor. Both creatures suddenly wheeled, striking at the Mouser. Fafhrd drove in from the side, saving him. Slowly the two companions were driven back toward where the crag sheered off. The beasts seemed tireless, creatures of bone and metal rather than flesh. The Mouser foresaw the end. He and Fafhrd might hold them off for a while longer, but eventually fatigue would supervene; their parries would become slower, weaker; the beasts would have them.

As if in anticipation of this, the Mouser felt a claw nick his wrist. It was then that he remembered the dark, cavernous eyes that had drawn them across the Outer Sea, the voice that had loosed doom upon them. He was gripped with a strange, mad rage—not against the beasts but their master. He seemed to see the black, dead eyes staring at him from the black sand. Then he lost control of his actions. When the two monsters next attempted a double attack on Fafhrd he did not turn to help, but instead dodged past and dashed down into the hollow, toward the embedded eggs.

Left to face the monsters alone, Fafhrd fought like a madman himself, his great sword whistling as his last resources of energy jolted his muscles. He hardly noticed when one of the beasts turned back to pursue his comrade.

The Mouser stood among the eggs, facing one of a glossier hue and smaller than most. Vindictively he brought his sword crashing down upon it. The blow numbed his hand, but the egg shattered.

Then the Mouser knew the source of the evil of the Bleak Shore, lying here and sending its spirit abroad, lying here and calling men to doom. Behind him he heard the scrabbling steps and eager screeching of the monster chosen for his destruction. But he did not turn. Instead, he raised his sword and brought it down whirring on the half-embryonic creature gloating in secret over the creatures he had called to death, down on the bulging forehead of the small pale man with the thin lips.

Then he waited for the finishing blow of the claw. It did not come. Turning, he saw the monster sprawled on the black sand. Around him, the deadly eggs were crumbling to dust. Silhouetted against the lesser darkness of the sky, he saw Fafhrd stumbling toward him, sobbing out vague words of relief and wonder in a deep, throaty voice. Death was gone from the Bleak Shore, the curse cut off at the root. From out of the night sounded the exultant cry of a sea bird, and Fafhrd and the Mouser thought of the long, trackless road leading back to Lankhmar.

V: The Howling Tower

The sound was not loud, yet it seemed to fill the whole vast, darkening plain, and the palely luminous, hollow sky: a wailing and howling, so faint and monotonous that it might have been inaudible save for the pulsing rise and fall—an ancient, ominous sound that was somehow in harmony with the wild, sparsely vegetated landscape and the barbaric garb of the three men who sheltered in a little dip in the ground, lying close to a dying fire.

“Wolves, perhaps,” Fafhrd said. “I have heard them howl that way on the Cold Waste when they hunted me down. But a whole ocean sunders us from the Cold Waste and there’s a difference between the sounds, Gray Mouser.”

The Mouser pulled his gray woolen cloak closer around him. Then he and Fafhrd looked at the third man, who had not spoken. The third man was meanly clad, and his cloak was ragged and the scabbard of his shortsword was frayed. With surprise, they saw that his eyes stared, white circled, from his pinched, leathery face and that he trembled.

“You’ve been over these plains many times before,” Fafhrd said to him, speaking the guttural language of the guide. “That’s why we’ve asked you to show us the way. You must know this country well.” The last words pointed the question.

The guide gulped, nodded jerkily. “I’ve heard it before, not so loud,” he said in a quick, vague voice. “Not at this time of year. Men have been known to vanish. There are stories. They say men hear it in their dreams and are lured away—not a good sound.”

“No wolf’s a good wolf,” rumbled Fafhrd amusedly.

It was still light enough for the Mouser to catch the obstinate, guarded look on the guide’s face as he went on talking.

“I never saw a wolf in these parts, nor spoke with a man who killed one.” He paused, then rambled off abstractedly. “They tell of an old tower somewhere out on the plains. They say the sound is strongest there. I have not seen it. They say—”

Abruptly he stopped. He was not trembling now, seemed withdrawn into himself. The Mouser prodded him with a few tempting questions, but the answers were little more than mouth noises, neither affirmative nor negative.

The fire glowed through white ashes, died. A little wind rustled the scant grasses. The sound had ceased now, or else it had sunk so deeply into their minds that it was no longer audible. The Mouser, peering sleepily over the humped horizon of Fafhrd’s great cloaked body, turned his thoughts to faroff, many-taverned Lankhmar, leagues and leagues away across alien lands and a whole uncharted ocean. The limitless darkness pressed down.

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