Swords in the Mist – Book 3 of the “Fafhrd and Gray Mouser” series by Fritz Leiber

Instead they had found … nothing. Worse than nothing, in a way, if that were possible. The longed-for top proved to be the merest edge of rock, three feet wide at the most and narrower some places, while on the other side the rock descended even more precipitously than on the side which they had climbed—indeed it was deeply undercut in large areas—and for an equal or rather somewhat greater distance. From the foot of this dizzying drop a wilderness of waves, foam and rocks extended to the horizon.

They had found themselves clinging a-straddle to a veritable rock curtain, paper-thin in respect to its height and horizontal extent, between the Inner and what they realized must be the Outer Sea, which had eaten its way across the unexplored peninsula in this region but not yet quite broken through. As far as eye could see in either direction the same situation obtained, though the Mouser fancied he could make out a thickening of the wall in the direction of Ool Hrusp.

Fafhrd had laughed at the surprise of the thing—gargantuan bellows of mirth that had made the Mouser curse him silently for fear the mere vibrations of his voice might shatter and tumble down the knife-edged saddle on which they perched. Indeed the Mouser had grown so angry with Fafhrd’s laughter that he had sprung up and nimbly danced a jig of rage on the rock-ribbon, thinking meanwhile of wise Sheelba’s saying: “Know it or not, man treads between twin abysses a tightrope that has neither beginning nor end.”

Having thus expressed their feeling of horrified shock, each in his way, they had surveyed the yeasty sea below more rationally. The amount of surf and the numbers of emergent rocks showed it to be more shallow for some distance out—even likely, Fafhrd had opined, to drain itself at low tide, for his moon-lore told him that tides in this region of the world must at the moment be near high. Of the emergent rocks, one in particular stood out: a thick pillar two bowshots from the curtain wall and as high as a four-story house. The pillar was spiraled by ledges that looked as if they were in part of human cutting, while set in its thicker base and emerging from the foam there appeared an oddly crisscrossed weed-fringed rectangle that looked mightily like a large stout door—though where such a door might lead and who would use it were perplexing questions indeed.

Then, since there was no answering that question or others, and since there was clearly no fresh water or game to be had from this literal shell of a coast, they had descended back to the Inner Sea and the Black Treasurer, though now each time they had driven a piton it had been with the fear that the whole wall might split and collapse.

“’Ware rocks!”

Fafhrd’s warning cry pulled the Mouser out of his waking memory-dream—dropped him in a split instant as if it were from the upper reaches of the creamy curtain-wall to a spot almost an equal distance below its sea-gnarled base. Just ahead of him three thick lumpy daggers of rock thrust down inexplicably through the gray watery ceiling of the tunnel. The Mouser shudderingly wove his head past them, as Fafhrd must have, and then looking beyond his comrade he saw more rocky protuberances encroaching on the tunnel from all sides—saw, in fact, as he strode on, that the tunnel was changing from one of water and muck to one roofed, walled and floored with solid rock. The water-born light faded away behind them, but the increasing phosphorescence natural to the animal life of a sea cavern almost compensated for it, boldly outlining their wet stony way and here and there glowing with especial brilliance and variety of color from the bands, portholes, feelers and eye-rings of many a dying fish and crawler.

The Mouser realized they must be passing far under the curtain-wall he and Fafhrd had climbed yesterday and that the tunnel ahead must be leading under the Outer Sea they had seen tossing with billows. There was no longer that immediate oppressive sense of a crushing weight of ocean overhead or of brushing elbows with magic. Yet the thought that if the tube, tent and tunnel behind them should collapse, then a great gush of solid water would rush into the rock tunnel and engulf them, was in some ways even worse. Back under the water roof he’d had the feeling that even if it should collapse he might reach the surface alive by bold swimming and conceivably drag the cumbered Fafhrd up with him. But here they’d be hopelessly trapped.

True, the tunnel seemed to be ascending, but not enough or swiftly enough to please the Mouser. Moreover, if it did finally emerge, it would be to that shattering welter of foam they’d peered down at yesterday. Truly, the Mouser found it hard to pick between his druthers, or even to have any druthers at all. His feelings of depression and doom gradually sank to a new and perhaps ultimate nadir, and in a desperate effort to wrench them up he deliberately imagined to himself the zestiest tavern he knew in Lankhmar—a great gray cellar all a-flare with torches, wine streaming and spilling, tankards and coins a-clink, voices braying and roaring, poppy fumes a-twirl, naked girls writhing in lascivious dances….

“Oh, Mouser…!”

Fafhrd’s deep and feelingful whisper and the Northerner’s large hand against his chest halted the Mouser’s plodding, but whether it fetched his spirit back below the Outer Sea or simply produced a fantastic alteration in its escapist imagining, the Gray One could not at once be sure.

They were standing in the entrance to a vast submarine grotto that rose in multiple steps and terraces toward an indefinite ceiling from which cascaded down like silver mist aglow about thrice the strength of moonlight. The grotto reeked of the sea like the tunnel behind them; it was likewise scattered with expiring fish and eels and small octopuses; mollusks tiny and huge clustered on its walls and corners between weedy draperies and silver-green veils; while its various niches and dark circular doorways and even the stepped and terraced floor seemed shaped in part at least by the action of rushing waters and grinding sand.

The silver mist did not fall evenly but concentrated itself in swirls and waves of light on three terraces. The first of these was placed centrally and only a level stretch separated it from the tunnel’s mouth. Upon this terrace was set a great stone table with weed-fringed sides and mollusk-crusted legs. A great golden basin stood on one end of this table and two golden goblets beside the basin.

Beyond the first terrace rose a second uneven flight of steps with areas of menacing shadow pressing upon it from either side. Behind the areas of darkness were a second and third terrace that the silvery light favored. The one on the right—Fafhrd’s side, to call it that, for he stood to the right in the tunnel mouth—was walled and arched with mother-of-pearl, almost as if it were one gigantic shell, and pearly swells rose from its floor like heaped satin pillows. The one on the Mouser’s side, slightly below, was backed by an arras of maroon seaweed that fell in wide scalloped strands and billowed on the floor. From between these twin terraces the flight of irregular steps or ledges continued upward into a third area of darkness.

Shifting shadows and dark wavings and odd gleamings hinted that the three areas of darkness might be occupied; there was no doubt that the three bright terraces were. On the upper terrace on Fafhrd’s side stood a tall and opulently beautiful woman whose golden hair rose in spiral masses like a shell and whose dress of golden fishnet clung to her pale greenish flesh. Her fingers showed greenish webs between them, and on the side of her neck as she turned were faint scorings like a fish’s gills.

On the Mouser’s side was a slimmer yet exquisitely feminine creature whose silver flesh seemed to merge into silver scales on shoulders, back and flanks under her robe of filmy violet and whose short dark hair was split back from her low forehead’s center by a scalloped silver crest a hand’s breadth high. She too showed the faint neck-scorings and finger-webs.

The third figure, standing a-crouch behind the table, was sexlessly scrawny, with an effect of wiry old age, and either gowned or clad closely in jet black. A shock of rope-thick hairs dark red as iron rust covered her head while her gills and finger-webs were starkly apparent.

Each of these women wore a metal mask resembling in form and expression the eaten-away one Fafhrd had found in the muck. That of the first figure was gold; of the second, silver; of the third, green-splotched sea-darkened bronze.

The first two women were still, not as if they were part of a show but as though they were observing one. The scrawny black sea-witch was vibrantly active, although she hardly moved on her black-webbed toes except to shift position abruptly and ever so slightly now and then. She held a short whip in either hand, the webs folded outside her bent knuckles, and with these whips she maintained and directed the swift spinning of a half dozen objects on the polished tabletop. What these objects were it was impossible to say, except that they were roughly oval. Some by their semitransparency as they spun might have been large rings or saucers, others actual tops by their opacity. They gleamed silver and green and golden, and they spun so swiftly and moved in such swift intersecting orbits as they spun that they seemed to leave gleaming wakes of spin in the misty air behind them. Whenever one would flag in its spinning and its true form begin to blink into visibility, she’d bring it back up to speed again with two or three rapid whip slashes; or should one veer too close to the table’s edge or the golden basin, or threaten to collide with another, she’d redirect its orbit with deft lashings; now and again, with incredible skill, she’d flick one so that it jumped high in the air and then flick it again at landing so that it went on spinning without a break, leaving above it an evanescent loop of silvery air-spin.

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