The Hand of Chaos by Weis, Margaret

But only one of the Sartan survived—Alfred. He awoke to find himself the only one of his friends and family still alive. The knowledge appalled him, terrified him. He felt responsible for the chaos into which his world had fallen—for the mensch were, of course, on the brink of all-out war. Yet he was afraid of revealing the truth about himself. His rune-magic would give him the power of a demigod over the mensch. He feared that the mensch would try to force him to use his magic for their own destructive ends. And so Alfred hid his power, refused to use it even to save himself. Today, whenever he is threatened, instead of fighting back with his strong magic, Alfred faints.

The dog and I crash-landed on Arianus and nearly died. We were rescued by a dwarf named Limbeck. The dwarves on Arianus are slaves to the Kicksey-winsey, serving it mindlessly as it works away mindlessly, lacking any direction. But Limbeck is a revolutionary, a freethinker. The dwarves were, at that time, under the thumb of a strong nation of elves, who had set up a dictatorship on the Mid Level of Arianus. The elves therefore control the only supply of fresh water in the world, water that comes from the Kicksey-winsey.

The humans, who also dwell in the Mid Realm, have been at war with the elves over water for most of the history of Arianus. The war raged on during my time there, and the battle continues now—with one significant difference. An elven prince has arisen who wants peace, unity among the races. This prince has started a rebellion against his own people, but the only result, so far, has been to cause more chaos.

I managed to assist Limbeck, the dwarf, in leading his people in a revolt against both the humans and elves. And when I left, I brought with me a human child—a changeling named Bane—who had figured out the secret to the Kicksey-winsey. Once the machine is up and running, as the Sartan intended it to be, then my lord will use its power to begin his conquest of the other worlds.

I would have liked to have brought another mensch back with me—a human named Hugh the Hand. A highly skilled assassin, Hugh was the one of the few mensch I’ve met whom I could have accepted as a trusted ally. Unfortunately, Hugh the Hand died fighting Bane’s father, an evil human wizard. And who did I get for a traveling companion?

Alfred.

But that is skipping ahead.

While I was on Arianus, I came across Alfred, who was acting as a servant to the child Bane. I am ashamed to admit it, but Alfred discovered I was a Patryn long before I knew he was a Sartan. When I found out, I intended to kill him, but, at the moment, I had enough to do to save my own life…

But that is a long story.* Suffice it to say, I was forced to leave Arianus without settling my score with the one Sartan who had fallen into my grasp.

*Dragon Wing, vol. I of The Death Gate Cycle.

PRYAN

The next world the dog and I visited was Pryan, world of fire. Pryan is a gigantic world, a hollow sphere of rock, its size nearly incomprehensible to the mind. Its sun burns in the center. Life and vegetation exist on the rock’s inner crust. Because the world does not rotate, Pryan’s sun shines continually— there is no night. Consequently, Pryan is a world of jungle life so thick and heavy that few who live on the planet have ever seen the ground. Entire cities are built in the limbs of huge trees, whose strong branches support lakes, even oceans.

One of the first people I met on Pryan was a daft old wizard and the dragon who appears to be the old man’s keeper. The wizard calls himself Zifnab (when he can remember to call himself anything at all!), and gives every indication of being a raving lunatic. Except that there are times when his madness is all too sane. He knows too much, this befuddled old fool; knows too much about me, about the Patryns, about the Sartan, about everything. He knows too much, yet tells exactly nothing.

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