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The Dark Design by Phillip Jose Farmer

Behind them were the spearmen; behind them, the archers. To one side was a group of bazookateers.

Off to one side stood a colossus clad in armor, holding an oaken club which Sam could lift with two hands only with difficulty. Officially, Joe Miller was Sam’s bodyguard, but he always accom­panied the Marines at these times. His chief function was to awe the locals.

“But as usual,” Sam often said, “Joe goes too far. He scares the hell out of them just by standing around.”

This day started out like every other day. It was destined to be, however, quite different. Some time during the day, the Minerva would attack the Rex Grandissimus. Sam should have felt jubilant. He wasn’t. He hated the idea of destroying such a beautiful boat, one he had designed and built. Moreover, he’d been deprived of the joy of wreaking a personal revenge on John.

On the other hand, it was a lot safer this way.

There was a bonfire on the right side about half a kilometer away. It revealed a mushroom-shaped grailstone and gleamed on white cloths covering bodies. The fog over The River was lower and thinner here than that usually encountered. It would clear away quickly once the sun got over the peaks. The sky was brightening, washing out the flaming giant stars and gas clouds.

Per usual procedure, the Firedragon III, an armored amphibian launch, preceded the mother boat. When it got to an area where the boat would have to recharge its batacitor, its commander parleyed with the locals for the use of two grailstones. Most areas were pleased to do this, their remuneration being the thrill of observing the mammoth vessel at close range.

Those locals who objected found their grailstones temporarily confiscated. They could do nothing about it except to protest. The boat had overwhelming firepower, though Clemens was always reluctant to use it. When forced to resort to violence, Clemens refrained from massacre. A few spurts of .80-caliber plastic bullets from the big steam machine guns on the boat and from the armored steam-spurting amphibian tearing around on shore, usually suf­ficed. It wasn’t even necessary to kill anybody in most cases.

After all, what did the locals lose if two grailstones were used by somebody else for one time only? Nobody had to miss a meal. There were always enough unused spots on nearby stones to take up the slack. In fact, most of those who surrendered their meal did not even bother to travel to the next stone. They preferred to stay there so they could ooh and ah at the magnificent beauty of the boat.

The four enormous electrical motors of the boat required tremendous energy. Once a day, a giant metal cap was placed over the grailstone by which the boat was stationed. A launch would carry the boat’s grails to the next stone for filling. A crane extended from another launch would lift the cap and place it over the head of the stone. When the stone discharged, its energy flashed via thick cables into the batacitor. This was a huge metal box which rose from the boiler deck into the main deck. It stored the energy instantly in its function of capacitor. As demanded, it would release the energy in its function of battery.

Sam Clemens went ashore and talked briefly with the local chief officials, who understood Esperanto. This universal language had degraded here into a form which was difficult but not impossible for Sam to understand. He gravely thanked them for their courtesy, and he returned to the boat on his small private launch. Ten minutes later, Firedragon IV returned with a cargo of full grails.

Whistles blowing and bells clanging to give the locals a thrill, the boat headed on up-River. Sam and Gwenafra sat at the head of the great nine-sided table in the dining room in the main deck salon. The chief officers, except those on duty, sat with him. After some orders for the day, Sam retired to the billiards table, where he played against the titanthrop. Joe was not very good with a cue or with cards because of his huge hands. Sam almost always beat him. Then Sam would play against a more skilled person.

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curiosity: