The War of the Lance by Weis, Margaret

within the Pitt.

As they disappeared into shadows, her dragon eyes

picked out details: Tagg and Minna hand in hand, their

hair blowing around them; old Gandy flailing his mop

handle as he tried to maintain his balance at great speed;

Clout busily swatting rats and gathering up their corpses;

and the Highbulp – Glitch I was rolling, tumbling

downward, a flailing tangle of arms, legs and whipping

beard, and his panicked voice rose above the others.

“Make way!” he shouted. “Get outta way! Highbulp

on a roll!”

Somehow, even disappearing into the depths and the

shadows – and the unsuspected horrors – of the ancient,

lost city that was his destination and his destiny, Glitch I,

Highbulp by Persuasion and Lord Protector of Lots of

Places – including, now, the Promised Place – still

managed to sound arrogant.

Clockwork Hero

Jeff Grubb

This is a Gnome Story. Such stories turn up now and

again, around hearths and over cups of mulled wine. The

talespinner of a proper Gnome Story should always state

at the outset that his is a story of the gnomish type, so that

the listeners are not surprised by that which follows. The

Lower Planes hold no fury compared to that of an intent

and dutiful audience that suddenly discovers they are

trapped in a Gnome Story, with no escape other than the

bodily expulsion of the talespinner. Heads have been

broken, families split asunder, empires uprooted, and all

because of an unannounced Gnome Story.

This is a Gnome Story then, and that in itself is

considered fair and proper warning. And it is a Gnome

Story because it deals with, to a great degree, gnomes.

Gnomes, you see, have the boundless curiosity of men,

but lack the limitation of sense, the directness of thought,

or the wisdom to control this curiosity. This disposition

makes gnomes a vital part of talespinning, as much as the

country fool who proves to be the wisest person of the

party, or the holy man who arrives at the last minute to

resolve all the characters’ problems. In a similar fashion,

gnomes – with their insatiable curiosity, their gleeful

cleverness, and their perseverance through frequent (and

dramatic) failure – serve as a guiding light, a beacon for

other races. In holding up their failings, their ramshackle

inventions and plots, we see more than a little of

ourselves, and consider ourselves cautioned against their

excesses. So gnomes have an important place in the

universe (at least fictionally), such that if gnomes did not

exist, they would demand to be invented, and nothing

short of another gnome could invent such a concept.

Fortunately for all, they do exist.

This, then, is a Gnome Story, with all of its vantages,

AD and DIS. It is an odd tale, in that it tells the story of a

gnome who succeeds, a gnome who creates a most

wondrous thing. But that is getting ahead of the tale.

Gnome Stories usually begin with the talespinner

speaking of some outsider stumbling onto the hidden land

of the gnomes. The idea of a hidden land of the gnomes is

usually an artistic “cheat,” a stretching of the imagination,

since there are very few places more noisy, smoky,

smelly, and downright noticeable than a gnome

community. Incontinent volcanos or a week-long reunion

of gully dwarves would run a close second or third, and,

like a cluster of volcanoes or gaggle of gully dwarves, a

gnome community is generally well-noted by its neighbors

and left alone. It is, therefore, remote from the rest of

civilization, but at civilization’s behest.

This particular gnome community – this talespinner

must assure you – was an extremely noisy place,

resounding with the clang of hammers, the hiss of

escaping steam, and the occasional explosion. The louder

the gnomes, the more remote their home, and this was a

most remote location indeed. So remote that the events of

the outside world – the return of dragons, the coming of

the Highlords and heroes, the war and all manner of

destruction – passed this place by. In short, it was the

perfect place to be an outsider, since there was much more

outside than inside.

The outsider in question was not the standard singular

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