The True Game by Sheri S. Tepper part two

“What is Huld up to? You knew him. What do you guess?”

“I guess he is up to gaining power,” I said. I knew this to be true, though I was not sure what power Huld sought in this strange haunt of magicians who seemingly were not magicians at all but merely bad custodians of ancient skills and knowledge.

“Huld is not content to be merely Demon, merely Gamesman. He has no wish, I think, to be willingly followed. It is power he wants, power over the unwilling. He wants to be worshipped, yes, but out of fear and trembling, not out of beguilement. He had that, through Mandor, and it was something, but not enough for him. Still, that is why he hates me. Because I conquered Mandor and held Huld against his will, even for that little time.”

“And he came to this place¾how?”

“I think he learned, somehow, how I had been protected in Schooltown, how Mertyn and Nitch had protected me. He could have Read that from me, easy enough, when I was captive there. I think Huld sought Nitch, sought him and found him, perhaps killed him for what he knew. This is only supposition, but I know Huld, and the idea hangs together.” Surprisingly, the idea did hang together, though I had not known until that instant that I had figured it out. “So Huld came here, seeking power, and found Manacle.”

“And Nitch had taken certain books?”

“Perhaps. And perhaps Huld had not thought to Read Nitch concerning books, so perhaps the books are gone forever.”

“Or perhaps they were lost half a thousand years ago.”

“Perhaps.”

“So there may be nothing we can find to tell us about these defenders, nothing we can find to tell us how to restore Himaggery and Windlow and a thousand, thousand more.”

“About the defenders, I know only what I caught from Didir’s mind before she fled me in panic¾or before I drove her out in a panic of my own. She knew of the defenders. Originally there were five keys, kept by five persons, one of whom was someone near to Didir. The reason for this was to prevent the defenders being accidentally released. Now Manacle has unlocked all the bonds. Any one who gets into that room needs only press a lever down, and whatever it is the defenders do will occur. The idea of this drove Didir into panic, the others as well, and it burst my head with them. Now I cannot raise them.”

“You locked the door?”

“I locked the door. Manacle has a key. I have no helpful thoughts about that. Let us think of Himaggery and Windlow instead. So far we have failed horribly at everything we tried to do.”

She replied with some asperity. “Who would have thought that rescuing them would have entailed putting them back together? It is difficult to go into a place such as this to set someone free if that person is able to walk and think and assist in the process. I have done that, in one Game or another. It is more difficult if the prisoner is unconscious or wounded, and I have played that Game too, in my time. But to have a prisoner who must be reassembled prior to rescue denies logic and sets all sense awry. I did, however, try to make our process somewhat simpler. I have half of them with me.” And she reached into some interior pocket to bring forth the two blues, Himaggery the Wizard, Windlow the Seer, tiny and impeccable, cold and hard. They were only patterns, as Manacle had said. Patterns of personality. Mavin waved at me to keep them, saying. “I have been thinking all the way back how we might put them together again. It may be that the machine used to separate them is the same machine used to reassemble them. In which case, we need only bring the bodies to that laboratory place.”

I remembered something Manacle had said. “We need not do that. The bodies are to be brought to a machine, Mavin. Not to the laboratory, but to the ‘base’ where the ceremony is held. There will be a machine there, too. They will pretend to use it to restore those who play the part of voyagers. The ship thing is there. Manacle called it a shiptower. At any rate, the bodies will be brought there, and there we should be waiting for them.”

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