The True Game by Sheri S. Tepper part two

Well, enough of that was enough of that in short order. I sat on the grassy bank with the contents of my pockets spread out, sorting through them as one does, deciding what to do with a strange coin or an odd-shaped stone. While I was at it, I dumped out the little leather pouch which held the Gamesmen of Barish.

There had been thirty-two of the little figures when I had found them. Only eleven had been “real.” The others were merely copies and carvings made by some excellent craftsman in a long ago time in order to fill out a set of Gamespieces. The ones which were only carvings were in my room. The eleven real ones were becoming as familiar to me as the lines in my own hand.

There was Dorn, the Necromancer, death’s-head mask in one hand, dark visaged and lean. I could almost hear his voice, insinuating, dry, full of cold humor, an actorish voice. There was voluptuous Trandilar, Great Ruler, silver-blonde and sensual, lips endlessly pursed in erotic suggestion. There was Didir, face half hidden beneath the Demon’s helm, one hand extended in concentration, the feel of her like a knife blade worn thin as paper, able to cut to inmost thoughts and Read the minds of others.

There was stocky Wafnor the Tragamor, clear-eyed and smiling, his very shape expressing the strength with which he could Move things¾mountains, if necessary. He had done that once for me. There was Shattnir, androgynous, cold, menacing, challenging, the most competitive of them all, the spikes of her Sorcerer’s crown alive with power. Beside her lay the robed form of Dealpas the Healer, tragic face hidden, consumed with suffering, her they called “Broken leaf.” And, last of those I knew well, Tamor the Armiger, Towering Tamor, poised upon the balls of his feet as though about to take flight, Grandfather Tamor, strong and dependable, quick in judgment, instant in action. I knew these seven, knew the feel of their minds in mine, the sound of their voices, the touch of their bodies as each of them remembered their own bodies. I could, if I concentrated, almost summon the patterns of them into my head without touching the images.

There were four others I had not held. Sorah, the Seer, face shadowed behind the moth-wing mask, future-knower, visionary. There was fussy Buinel, the Sentinel, Fire-maker, much concerned with protocol and propriety, full of worry, holding his flaming shield aloft. There was Hafnor, the Elator, wings on his heels, quicksilver, able to flick from one place to another in an instant. And, lastly, there was Thandbar the Shifter whose talent was the same as my own, tricksy Thandbar in his beast-head helm and mantle of pelts. They lay there, the eleven, upon the grass.

And one more.

One not disguised by paint as the Gamesmen were. One icy blue. Windlow. I had not taken him often into my hand, and there was reason for that, but I took him then beside the warm pools and held him in my palm out of loneliness and boredom and the desire to be with a friend. He came into my head like good wine and we had a long time of peacefulness during which I sat with my legs in the water and thought of nothing at all.

Then it was as though someone said “Ah” in a surprised tone of voice. My mind went dreamy and distant, with images running through it, dissolving one into another. My body sat up straight and began to breathe very fast; then it was over, and I heard Windlow saying inside my head, “Ah, Peter, I have had a Vision! Did you see it? Could you catch it?”

And I was saying, to myself, as it were, “A vision, Windlow? Just now? I couldn’t see anything. Just colors.”

“It is difficult to know,” he said. “Your head does not feel as mine did. It doesn’t work in the same way at all. How strange to remember that one once thought quite differently! It is like living in a new House and remembering the old one. Fascinating, the difference. I could wander about in here for years¾ah. The vision. I saw you and Silkhands. And a place, far to the north, called¾’Wind’s eye.’ Important. Where is Silkhands?”

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