The True Game by Sheri S. Tepper part two

I found the Armiger hanging by one badly bruised foot in the cleft of a tallish tree. Wafnor assisting me, we thrust one limb aside to let the Gamesman fall, none too gently, into the forest litter. He lay there beside the Witch, the two of them scruffy minor Gamesmen, not young, not well fed. The idea of killing them did not appeal to me. They were not players of quality. I said as much to Chance.

“They haven’t the look of Huld about them somehow. He has more sense than to send such minor Talents.”

“Maybe, lad. And maybe they were hired as supernumeraries by those up ahead. Hired fingers to touch you with, see if you sizzle.”

Chance’s remark had merit. I explored with Didir a possibility which would allow us to let them live, something she might plant in their heads which would take them away. After a short time the Witch and Armiger picked themselves up, dusted themselves off, and limped away to the south leading the Witch’s horse. “They will believe they are going to meet others of their company,” whispered Didir. “The notion will leave them in a day or two, but by that time they will be far distant from this place.”

“Now,” I said, “we can ride in a wide circle south which will take us around those two ahead. We’ll leave them behind us…”

“Oh, lad, lad,” sighed Chance. “Go around ‘em and they’re behind you. Lose a Pursuivant and he’ll find you. What are you playing at?”

I sighed, pulled up my boots, looked at the sky, sucked a tooth. He was right. One doesn’t “lose” a Pursuivant easily, and the trick of sending the other two away south wouldn’t fool anyone long. Besides, if Chance’s notions were correct, the two ahead of us were the real threat and came from a real opponent. The more I thought of it, the more I wondered if Huld was behind it. It didn’t feel like Huld, but undoubtedly Huld would have to be dealt with sooner or later. I struck Chance a sharp blow on one shoulder. “Right you are, Brother Chance. Well then, it’s back to the road, ride on, and let them wonder.”

Which we did. The Pursuivant and the Invigilator had moved on a little, leading the Armiger’s horse. I went through a dumb show of waving as though taking leave of someone hidden in the trees. They wouldn’t believe it, but it might confuse the issue still further.

We were a moving Demesne, the Game was not joined. Between the two men ahead of us on the road were five Talents and not inconsiderable ones. This reminded me of my own depleted state, and I fingered Shattnir, feeling the warmth of the sun beginning to build in me. I might need all I could get. The two ahead might be as shoddy as the two just defeated, but they might be the real foe, the true opponent, the True Game. If so, then what? What did I want to happen?

“Young sirs,” Gamesmaster Gervaise had often said. “When you confront True Game in the outmost world, remember what you have been taught. Remember the rules. Forget them at your peril.” Well, so, there was time during this slow jog along the road to remember the rules.

Game had been announced in two ways. By the Witch thinking of it and by the Armiger riding awkwardly. The Witch would have thought what she thought whether ordered to do so or not, but the Armiger would have ridden in that fashion only to attract attention. Therefore, the announcement was directed to one who would see the announcement with his eyes, not Read it. So presumably they had announced Game to a Shifter¾which was, after all, what I seemed to be.

Now the Armiger was gone. Presumably, therefore, they knew that their opponent, the Shifter, had played. They knew I was in the Game. I knew they were in the Game because of what Didir had Read in the Witch’s head, but they did not know that I knew what was in the Witch’s head, therefore …

“I never had any head for covert Games,” I complained to Chance. “Whenever I get to the third or fourth level of what I know and they know, I lose track.”

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