The True Game by Sheri S. Tepper part two

Before leaving Xammer, we went to Artists’ Street to buy the chart Gamesmistress Joumerie had suggested, and also to the Gamehall to hire a Tragamor. Silkhands had arranged for the few blues held at Vorbold’s House to be packed and delivered to the inn. The Tragamor, escorted by an Armiger, took them off to the Bright Demesne along with a message from me.

“I am going north,” I wrote, “to stop at the ruins of Dindindaroo. Thence to the land of the Immutables to leave the messages entrusted to me by Himaggery, and thence on the Great North Road in company with Silkhands, traveling to the Dragon’s Fire purlieu. Word may be sent to me in the care of the Gamehalls on the way. Let me know if you find Huld, or Quench. I have found something odd I think Quench would know about.” By which I meant the cap, of course, a thing made by magicians or techs, if I ever saw one. I sealed the letter, then unsealed it and added a postscript. “All affection to Mavin Manyshaped and to my thalan, Mertyn.”

I thought privately that it was a good deal easier to feel affection for them both when I was a good distance from them.

* * *

3

Dindindaroo

* * *

WE RODE OUT OF XAMMER with me in the guise of the Pursuivant once more. He had been a man with lines in his face all crisscrossed from scowling, hard round cheeks and eyebrows which slanted upward over his nose to give him a falsely mournful expression. It was not a face which pleased me nor on which a smile fit easily, and after a time Chance told me to quit twitching it about and settle on something more comfortable for travel. “You can always gloom it a bit when we come to the ruins, lad,” he said. “No sense making me the benefit of it while we’re on the way.” The Invigilator had no comment. We were still having to tell him when to drink and when to go into the bushes to pee, but Didir said there were glimmers of personality deep within which were beginning to emerge again. Evidently the evil little cap had done the same thing a devilish Demon might have done, wiped out all the normal trails in a brain to leave it without any tracks at all. My conscience still bothered me about that. There are worse things than being dead, and this might be one of them.

Once my face smoothed out into my own once more, it was a more comfortable trip. The ruins¾Dindindaroo¾were not far from Xammer, a short day’s ride, no more. There was a lot of traffic on the road, too, for the comings and goings to and from Xammer were constant. Not only by emissaries of alliance hunters, either, but by merchants who found Xammer a profitable stop and a convenient place to buy luxuries for shipment farther north. One day I would go north on the road, I resolved, and see the jungle cities. Meantime, we amused ourselves, Chance and I, identifying Gamesmen in the trains. I saw a pair of Dragons, the fluttering cloaks painted with patterns of wings and flames and the feather crests snapping in the breeze. They nodded to us as they trotted past, hurrying away somewhere north, perhaps to the Dragon’s Fire purlieu which was known for its population of air serpents. There were a good many exotic Gamesmen. I saw a Phantasm, gray and blue, faceplate faceted like a jewel, and a bright yellow Warbler who caroled a greeting at us as he passed, the subsonics and supersonics shivering our horses and making all the fustigars in the forests howl. There was a troop of brownclad Woodsmen, a common Talent among the Hidaman Mountains where they are much valued to fell timber and fight fires because of their ability to foretell where fires will happen and move earth and start backfires of their own. Though I had heard of a Woodsman taking his troop halfway down the range in pursuit of a fire he had Seen which was accidentally caused by his troop only after they arrived. Even old Windlow had said that Seeing was not dependable, and I considered it a good part flummery. Perhaps it was this opinion which made me reluctant to call up Sorah as I felt it would not make her think well of me.

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