The True Game by Sheri S. Tepper part two

“But she has no Talent, Chance.”

“Well. That’s as may be. Boys don’t know everything.” And he went back to his sulks.

Whoops, Peter, I said to myself. Chance is in love and you have been uncooperative. Thinking upon the bouncy widow, I could imagine what Talents she might have which Chance would value. I sighed. My own history, brief though it was, was mainly of love unrequited. I resolved to make it up to him. Somehow. Later. Certainly not before I found out what a gnarlibar might look like. This rumination was interrupted by more muttering from Chance to the effect that he couldn’t see why we were going to Xammer anyhow, there being nothing whatever in Xammer of any interest.

“Silkhands is there, Chance.” I didn’t mention the blues which were the ostensible reason for my trip.

“Well, except for her there’s nothing.”

Right enough. Except for her there was probably little, but between the blues and old Windlow the Seer, I had reason for going.

The Bright Demesne had been like a nest of warnets since Mavin, Himaggery, and I had returned from the place of the magicians in the north. Those two and Mertyn had great deeds aflight, and all the coming and going in pursuit of them was dizzying. They had been horrified to learn of the bodies of great Gamesmen stacked in their thousands in the icy caverns of the north and had resolved to reunite those bodies with the personalities which had once occupied them, personalities now scattered among the lands and Demesnes in the form of blues, tiny Games-pieces used in the School Houses in the instruction of students. Mavin had appointed herself in charge of locating all the blues and bringing them to the Bright Demesne, though how she planned to reunite them with the bodies was unknown unless she was depending upon the last of the magicians, Quench, to make it possible. In any case, uncertainty was not standing in the way of action. Pursuivants were dashing about, Elators were flicking in and out like whipcracks; the place was fairly screaming with arrivals and departures.

Coincident with all this was a quiet search for my enemy, Huld. We were all eager to find him, accounting him a great danger loose in the world and ourselves unable to rest in safety until he was in some deep dungeon or safely dead.

And, of course, there was still much conjecture and looking into the matter of that mysterious Council which was rumored to be managing or mismanaging our affairs from some far, hidden place of power. Anyone not otherwise occupied was trying to solve that enigma. Meantime, I traveled about, collected blues, spent little time at the Bright Demesne. Standing about under the eyes of an eccentric mother, a father who kept looking at me like a gander who has hatched a flitchhawk chick, and of my thalan, Mertyn, who persisted in treating me like a schoolboy, made me short-tempered and openly rebellious in a few short days. I said as much to the three of them, but I don’t think they heard me. They considered me a treasure beyond price until it came time to listen to me, and then I might as well have been a froglet going oh-ab, oh-ab, oh-ab in the ditches. I would like to have been involved at the center of things, but¾well. It would have done no good to talk to Mavin about it. She was a tricksy one, my mother, and though I would have trusted her implicitly with my life, I could not trust her at all with my sanity. Matchless in times of trouble, as a day-to-day companion she had remarkable quirks. Himaggery and Mertyn were preoccupied. Chance was courting the widow in Thisp. There were no other young people at the Bright Demesne¾all locked up in School Houses. What was there to do?

Given the state of my pockets, I had decided to go swimming. During my travels in Schlaizy Noithn, I had learned to do without clothing most of the time, growing pockets in my hide for the things I really wanted to carry about. When one can grow fangs and claws at will, it is remarkable how few things one really needs. Well, pockets in one’s skin sound all very well, but they accumulate flurb just as ordinary pockets do, and accumulated flurb itches. A good cure for this is to empty the pockets, turn them inside out and go swimming in one of the hot pools with the mists winding back and forth overhead and the wind breathing fragrance from the orchards. All very calm and pastoral and sweetly melancholy.

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