The Rivan Codex by David Eddings

centuries-long and obviously futile search for the heir to the Rivan

Throne.

Whatever their motives, the Grey-Cloaks are a welcome addition

to the world of commerce, and it is to be hoped that in time the

Rivans will outgrow their secretive ways and assume their proper

place in the family of nations.

COINAGE

GOLD

1. A 1 ounce gold coin called a ‘Rivan Gold Penny’ equal to a

Tolnedran ‘Noble’.

2. X ounce gold coin called a ‘Rivan Cold Half-Penny’ equal to a

Tolnedran ‘Crown’.

SILVER

1. A 2 oz. silver coin called a ‘Rivan Silver Double-Penny’. 10

Double-Pennies = a Gold Penny = a Silver ‘Imperial’.

2. A 1 oz. silver coin, a ‘Silver Penny’. 20 = 1 Cold Penny.

3. A ” oz. silver coin called a ‘Silver Half-Penny’ = a Tolnedran Silver

Crown.

BRASS OR COPPER

Called a brass’ or a ‘copper’

Theoretically equal, but in practice a brass is worth 2 coppers

100 brass = a Silver Half-Penny

200 coppers = a Silver Half-Penny

COSTUME

There are no class distinctions in Rivan costume, but the nobles and

the wealthy wear slightly finer clothing. The standard is a tunic,

long-sleeved, belted and reaching to mid-thigh. Long, fairly wide

sleeves. Also leggings (wrappings) laced around with thongs or cord.

The standard grey cloak is a heavy’ sleeveless mantle with a hood.

Rivan clothing is grey – undyed wool. Rivan sheep have a curious

grey color and extremely fine, thick wool.

On state or formal occasions a blue linen tunic with discreet silk

embroidery is worn by all ranks.

SHOES

A soft leather half-boot (felt in the winter)

ARMOR

Chain mail and pointed steel helmets

RANK

The distinction between noble and commons is generally indicated

in the weaponry The customary weapons of the Rivans are a

fourfoot broadsword and an 18 inch dagger. The sword-belts of the

nobility are gold or silver-studded. Those of the commons are plain.

WOMEN

Wear linen gowns, long sleeved and sober and decorous. Belting is a

concession to vanity and the gowns are cross-tied to accentuate the

bosom. The hair (usually blonde) is worn long and flowing with

elaborate braiding around the temples to give a coronet effect.

COMMERCE

Bread, again a standard, costs slightly more in Riva than in Tolnedra,

but the Rivans are thrifty and industrious so there is virtually no

poverty on the island. Fairs are held in the meadows along the River

of Veils behind the city of Riva and there is a great deal of barter as

opposed to cash transactions. Trade items – wool, sheep, a few cattle,

hogs, produce. Useful goods, shoes, pots, pans, etc.

RANK

THE WARDER

Selected by the nobility in conclave at Riva. Invested with the name

Brand and wears an iron circlet on state occasions.

THE-BARONS

20 only. Each represents a district in the city of Riva and is

responsible for its maintenance and defense. The residents of a district are

the Baron’s men. Some Rivans live in the outlands – a few

shepherds, some farmers, etc. This is a largely self-contained society with

a remarkably stable population.

MODES OF ADDRESS

‘My Lord Brand’ to the Warder.

‘Sir John’ to the Barons.

‘Friend John’ to the commons – not unusual for a lower class Rivan to

call a Baron ‘Friend John’ as well.

POPULATION

The population of the city of Riva is about 100,000; another half

million or so in villages and on farmsteads.

RELIGIOUS OBSERVANCES

Temple of Belar in the city of Riva

Religious observances standard Alorn (See Cherek)

Honor is also paid to Aldur

Religion: see Cherek

MAJOR HOLIDAYS

Erastide – The world’s birthday.- a week-long celebration in

midwinter.

Riva’s Birthday – Early summer – Patriotic rededication to the

defense of the Orb.

Gorek’s Day – Or a day of national mourning over the death of Gorek

the Wise – early September.

Festival of Belar – Spring. A religious holiday. Feasting, some drinking.

Brand’s Day – Celebration of the victory at the Battle of Vo Mimbre.

Military games. Midsummer.

Cherek

Cherek is a mountainous peninsula on the northwest coast,

extending northward to the polar ice. With the exception of the valley of

the Alorn River and the fertile basin south of Val Alorn, Cherek is

too mountainous to be arable. There is some fishery in the Gulf of

Cherek, and fairly extensive mineral deposits in the mountains

iron, copper, gold, silver, tin, certain gem-stones. The capital city at

Val Alorn is a town of some 40,000, walled, stone-constructed, with

narrow streets and high-pitched roofs.

THE PEOPLE

The Chereks are, of course, the elemental, archetypal Alorns. They

are a noisy, boisterous, hard-drinking, rowdy race with little

reverence for proprieties and little patience for subtlety. They are master

ship-builders and superb seamen, but unfortunately have always

had little taste for honest commerce, preferring piracy on the high

seas to legitimate trade. It has been observed that frequently even

the most stable merchant among the Chereks will fall back upon this

predilection when the opportunity presents itself, and Tolnedran

vessels are therefore always wary when meeting’a Cherek vessel at

sea.

Perhaps because their stock is more undiluted than that of their

cousins in Drasnia and Algaria, the Chereks are a taller, somewhat

blonder people. Their social structure is clannish, but the clans all

pay homage to the Throne at Val Alorn. Such feuds and disputes as

periodically erupt are either settled by the King or decided in

ritualized single combat.

THE HISTORY OF THE CHEREKS

It is evident that the Alorns have occupied the Cherek peninsula for

at least four millennia. The great Temple of Belar, the Bear-God of

the Alorns, at Val Alorn has been reliably dated to the eleventh

century and is a truly remarkable example of prehistoric

architecture. It appears that the Alorns were a fairly extensive tribe of

northern nomads who settled in Cherek sometime early in the first

millennium, and, although artifacts of the primitive Alorn culture

have been found in northern Drasnia and in the mountains of Car og

Nadrak, it is quite evident that the Cherek peninsula is their

ancestral home.

Runes dating back into antiquity have indeed identified the

country as Aloria, but this name appears to have been changed to Cherek

in honor of Cherek Bear-shoulders, a great king who reigned over

the Alorns at the end of the second millennium. Apparently a man of

enormous power, King Cherek held sway over a vast northern

empire extending from the Vale of Aldur to the polar ice and from

the west coast to the far eastern reaches of what is now Car og

Nadrak, encompassing all of Algaria, Drasnia, Car og Nadrak and

northern Sendaria as well as the Cherek peninsula. In 4002/ apparently in accord

The exact cause is unclear, but during the later years of his reign

the empire of King Cherek was broken up into four separate

Kingdoms, and the Alorns withdrew from the east to the borders of

Drasnia.

The first contacts between Cherek and the Tolnedran Empire came

during the 25th and 26th centuries when Cherek pirates began

systematically destroying all Tolnedran vessels which strayed into

the Sea of Winds, and Cherek Berserks made landings all up and

down the west coast, sacking and burning cities in Sendaria, Arendia,

Tolnedra and Nyissa. The City of Tol Vordue at the mouth of the

River Arend was burned to the ground eight times during those two

centuries.

By the beginning of the fourth milennium, Tolnedran emissaries

had concluded a series of treaties and trade agreements with the

Chereks, and relations began to assume some semblance of normalcy

In 3097 the Accords of Val Alorn opened the sea lanes to the city of

Riva with certain provisos. (See the history of the Isle of the

Winds.)

Following the eventual opening of the Rivan commercial enclave, the

city of Val Alorn began a modest trade with the Isle of the Winds and

with Drasnia to the east. The bulk of Cherek commerce, however,

derives from the sea transport of goods from the Drasnian port of

Kotu through the Gulf of Cherek and the Cherek Bore in the Straits of

Sendaria around the hook of Arendia to the southern ports. Despite

the splendid system of highways constructed by Emperor Ran Horb II

stemmed

(see the History of Tolnedra), Cherek vessels, modeled on the long

narrow Cherek warships, move much more rapidly than the caravans

of other merchants traveling the thousand leagues from Boktor at the

western terminus of the North Caravan Route to the Sendarian port of

Camaar. Thus Cherek merchants can easily put their goods on the

docks at Tol Vordue or Tol Horb or even on the wharves of Tol Honeth

months before similar goods can arrive via the overland route. The

Chereks are also able to avoid the innumerable tolls, taxes, duties,

port fees, bribes, gratuities and gifts which are the lifeblood of

commerce, and this more than makes up for the occasional vessel lost

to weather, uncharted reefs, or bad luck in those occasional

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