The Rivan Codex by David Eddings

Linen in summer, wool in winter. Gowns very full and not

excessively ornamented. Drasnian women wear their hair long and

straight down the back.

COMMERCE

Highly developed. Lots of local shops in each neighborhood. Major

commercial centers along the docks in Boktor and Kotu. Huge

amounts of money change hands daily. Keep track on slates and

settle at the end of the day. Each major merchant has his own strong

room – heavily guarded. (Drasnian blacksmiths have devised

elaborate locks.)

RANK

THE KING

Hereditary

THE PRINCES

These are Clan-chiefs. All are related – distantly – to the King. 20-30

in the country.

LORDS

Hereditary nobility associated with land. Similar to Cherek.

CHIEFS

These are the owners of the reindeer herds and the clan-leaders of

the tribes which tend them. They are very primitive groups, and the

chiefs are to varying degrees powerful particularly in the north.

Each tribe has its own huge pasturelands. The authority of the King

is far from absolute in the north.

*This was not retained.

COMMONERS

All others. All Drasnian men are bearers of arms.

MILITARY

Units organized on the family-tribe basis.

MODES OF ADDRESS

Addressed by Rank, thus ‘King John’, ‘Prince Fred’. Commoners

called ‘Worthy John’ or ‘Friend John’.

Drasnians are polite and have a great sense of humor. The transition

from calling someone ‘Worthy John’ to calling him ‘Friend John’ is

extremely elaborate, and Drasnians are amused when outsiders

attempt to go through the stages of the process.

Note – Drasnians have developed an elaborate ‘finger language’

consisting of barely perceptible gestures. Can hold entire

conversations with each other even while talking to some foreign merchant.

Highly useful in trade negotiations and in their espionage work…

*The ‘secret language’ proved to be very useful, although it was just an aside in the

Preliminaries.

HOLIDAYS

Erastide

Festival of Belar

Dras’s Birthday

Day of Sorrow (when Angaraks invaded) early June (Lent here)

Day of Victory (Battle of Vo Mimbre) late June

POPULATION

Population approximately l ” million

Algaria

GEOGRAPHY

With the exception of the Aldurfens to the north and the area south

of the low range of hills that mark the upper reaches of the Aldur

River, Algaria is a vast, rolling grassland lying between the two arms

of the mountain range that forms the spine of the continent. The

land is fertile and well-watered by the Aldur and could be profitably

farmed, but the Algars prefer instead to remain semi-primitive

herdsmen. Virgin gold occasionally appears in transactions with

the Algars, but no hint of its source can be found.

The Algarian herds are the finest in the known world and provide

meat for most of the kingdoms of the west. The yearly cattle-drive

to Muros in Sendaria along the Great North Road is one of the

genuinely magnificent spectacles one may behold. Centuries of

carefully controlled breeding have made Algar horses un-surpassed.

THE PEOPLE

The Algars, of course, are merely another branch of the numerous

Alorn people and are similar to their northern cousins. They are tall,

fair and generally an open people, honest in their dealings and ‘ firm

in their friendships and alliances. They dwell for the most part in

large wagons in which they follow the wanderings of their herds.

An Algarian city can rise in the space of an hour – a well-ordered

city of tents and pavilions, neatly laid out on streets, and the whole

surrounded by a wall of poles which are carried under their wagons.

Each of these moveable cities represents an entire Algarian clan

usually numbering up to a thousand armed and mounted men and

their families. The herds of each clan are vast and are owned in

common. As with most Alorns, feuds among them are not

uncommon, but the last clan-war took place at about the end of the third

millennium. Since that time disputes have been settled by ritualized

single combat.

There are two major peculiarities about Algarian society’ The first

is the presence in the hill country at the south of the grassland of a

vast stone fortress known simply as ‘The Stronghold’ which is

garrisoned but not actually occupied. The second is the continuous

mounted patrols maintained around the perimeters of the Vale of

Aldur, a beautiful but uninhabited area in the extreme south of the

kingdom. Both the garrison at the Stronghold and the patrols in the

Vale are comprised of contingents from all of the clans.

THE HISTORY OF THE ALGARS

Once again we see an Alorn people who were separated from their

fellows at the time of the disintegration of the empire of Cherek

Bear-shoulders. The legendary founder of the nation was Algar

Fleet-foot, second son of old King Cherek. Like Drasnia and Riva,

Algaria was populated at the end of the second millennium. There

appear to have been large herds of wild horses and cattle on the

Algarian plains, and the people were soon mounted upon the horses

and their own herds had mingled with the wild cattle, creating a

new breed much sturdier than the somewhat scrubby Alorn cattle

they had brought with them, while not so totally unmanageable as

the wild cattle indigenous to the plains.

There is evidence that a prolonged series of skirmishes with

Angarak raiding parties took place along the eastern escarpment

of Algaria with always the same predictable results. The Angarak

columns were, naturally, on foot and were quite simply cut to pieces

by the mounted Algars. The ability of the Algars to move rapidly

and to call upon other clans for reinforcements as required made the

Angarak penetration suicidal. No hint of motive can be discovered

to explain why the Angaraks continued these hopeless expeditions

for a thousand years.

During the fourth millennium Tolnedran emissaries attempted to

conclude treaties with the Algars as they had with the other

kingdoms of the west, but suffered a full five hundred years of

frustration, since they were unable even to identify the Algarian King

often negotiating for years with a man who turned out to be a mere

clan-chief. When they finally did manage to single out the true king

of the Algars, the venerable Cho-Dom the old, the wily old bandit

came to the negotiation pavilion armed with copies of every treaty

the emissaries had hammered out over half a millennium of

negotiation and insisted that every concession granted in every treaty be

honored, slyly reminding the emissaries that he was the king and

asking them how they could presume to offer him less than they had

offered a mere Clan-chief.

The result was one of the more humiliating treaties ever concluded

by the Empire. No Tolnedran garrisons were permitted within the

borders of Algaria. No commerce was allowed within the country

except for certain limited trade at Aldurford in certain precisely

specified items – mostly tools and necessities rather than the high-profit

luxury items. There was not even the most-favored status

customarily

accorded Tolnedran merchants. This made it necessary for

Tolnedran cattle-buyers to appear at Muros in Sendaria and to

actually vie with others in the purchase of Algarian cattle rather than to

select, at their own price, the cream of the herd as was their practice

elsewhere. They were also forced to bid their lowest prices on items

the Algarian clans purchased in quantity (Algars seldom purchase

items individually) invariably in competition with other merchants

from other nations. All of this has made the great fair at Muros in

Sendaria one of the major commercial events of the year. Tolnedran

merchants have complained bitterly about the treaty with the Algars,

but Emperor Ran Horb ii had, at the time of its signing eyes only for

the vision of the Great North Road, and each of the concessions

granted the Algars forged more miles of that splendid dream.

When word reached Algaria in 4002 that the Rivan King had been

assassinated, an event took place which had never before been

witnessed. The Tolnedran ambassador, Dravor, reported in secret

dispatches to Tol Honeth that the entire population gathered at the

Stronghold leaving the herds only sparsely attended. There was a

great conference of the Clan-chiefs with King Cho-Ram IV, and an

army of the finest warriors was conscripted from the assembled

clans. Ambassador Dravor reported further that other elements of

Algar cavalry were set to patrolling the borders. Then, at the end of

sixty days, the multitudes of Drasnian infantry appeared and joined

with the Algar cavalry in their trek across the mountains to attack

the eastern borders of Nyissa. While this horde was technically in

violation of Tolnedran territory, the Emperor, Ran Vordue I,

prudently chose not to intercept them.

Algar cavalry struck terror into the hearts of the Nyissans, and

King Cho-Ram IV and King Radek XVii of Drasnia developed a

series of tactical alternatives involving the cooperation between

infantry and cavalry units which remain classics to this day.

Following the destruction of Nyissa, Algaria prospered, although

there appears to have been a significant tightening of security along

the eastern border.

With the invasion of Drasnia by the Angaraks, the Algars

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