The Rivan Codex by David Eddings

All wear wooden shoes in muddy fields.

MERCANTILE CLASSES AND TRADESMEN

Wear clothing associated with their trade or long gowns and bag hats.

Their women wear fine gowns, if they can. Young men tend to be a bit

foppish – doublets, hose, fancy shoes and the long visored cap.

MEMBERS OF THE NOBILITY

Wear gowns trimmed with fur’ hose, surcoats, woolen or linen

shirts. On very formal occasions the chain-mail suit with surcoat,

helmet and sword.

YOUNG MEN

Are quite foppish, hose, doublets, soft shoes or boots, small-swords

less than the broadsword but more than a rapier) similar to sons of

tradesmen or merchants but richer, and the sword distinguishes them.

WOMEN

Wear the gown and the wimple. The high pointed hat. A great deal of

bosom is displayed. A great deal of fancy cloth used. Hair is generally

worn long in Sendaria. Variously coiffed. Women’s garb is more likely

to reflect the national heritage of the family than that of the men.

Except for the nobility, it is not standard practice in Sendaria to go

about armed. Not illegal, but not customary.

SOCIAL ORGANIZATION

Status goes thus: Nobility’ Mercantile, tradesmen, farmers, laborers.

It is considered bad manners to snub those of lower rank. Sendars

are very polite to each other. The bulk of the land consists of

freeholdings – privately owned farms. The large farmers (equivalent to

an 18th century squire) have certain legal duties as well (as

magistrates). They are called free-holders, a term of respect.

Sendaria is divided into Districts. Some are almost exclusively

occupied by members of one racial grouping; others more

homogeneous. Many towns and villages. Districts administered by an

Earl (chief magistrate). Districts divided into Ridings. Ridings into

Townships. These divisions are usually each associated with a town

or village. Townsmen and villagers tend to look down on farmers.

Sendarian farmsteads are usually constructed in the central

European defensive style (all walls facing out around a courtyard).

Crofts are small, rented farms. Villagers often farm the nearby fields.

Churches are used in common by all religions – careful scheduling.

RANK

THE KING AND QUEEN

At the court in Sendar. By custom, they rule jointly.

THE EARLS

Chief administrators of Districts.

THE COUNTS

Chief administrators of Ridings.

BARONS

Chief administrators of a Township (sometimes) – not all Townships

have Barons.

ASSORTED

Lords, Marquis, Viscounts, Baronets, Margraves, Knights, Dukes,

etc. These are titles bestowed by the King for service or to honor

excellent men. Some are hereditary, some are not. No one is quite

sure which ranks higher, and Sendars are too polite to push it. These

titles are usually bestowed on court functionaries. The work loaded

on them far outweighs the honor of the title.

MODES OF ADDRESS

To the King and Queen – Your Highness, Your Majesty, Your Royal

Highness.

To all other nobles -‘My Lord’ or your Grace’.’My Lord’used am

nobles, ‘your Grace’ by commoners. The Unlettered

say “your Honor’ not knowing what else to say.

To Burgers, Merchants or Free-holders – Title ‘Merchant John’, ‘

holder Fred’ or simply ‘your honor’.

All other -‘Coodman’.

MANNERS

Sendars are extremely polite. (They are, after all, elemental

Englishmen.) They have a great deal of interest in local affairs but are

extremely provincial. They are hospitable. They treat their

employees well. Wages and prices are set on all goods and services in the

kingdom. They are watchful of strangers but are friendly.

The nobility is not haughty and, like the King, look upon their

rank as a responsibility rather than a privilege. More father figures

than masters.

They are hard-working and thrifty. The ‘Free-holding’ is a large

(usually 100 acres or more) farm, neatly kept, and the farm buildings

around the central court are extensive – a rabbit-warren of single

rooms. Huge kitchens and a vast dining hall. Many workers on such

a farm. Since room and board is part of the pay, not too much cash is

involved in hiring a worker. There is an effort to have all useful arts

represented on the free-holding – blacksmith, cobbler, cooper,

wheelwright, carpenter etc. Married couples usually rent a croft and

save up to buy their own free-holding.

Marketing is well-organized. Customary practice is for buyers to

visit the town and village market places and some of the larger

freeholdings. They bring their own wagons or rent those of independent

wagoneers – a rowdy bunch. Hauled quickly to a major market,

resold for delivery to places all up and down the west coast. Tend not

to deal in extremely perishable goods – root crops, beans and

moistland grains – because of transit-time.

HOLIDAYS

Erastide – A really big thing in Sendaria. – a two week orgy of

gifts, feasts, dancing, jollity and sentimental good fellowship.

Midwinter.

Sendaria Day – The date of the coronation of the first King. A big

midsummer ay. 0 ju

Blessing Day – A spring ritual. The blessing of the fields. Priests of

most of the Gods go about with a big procession/following and

bless the fields prior to planting.

Harvest Day – Celebration in the fall at the conclusion of the harvest

(Thanksgiving).

RELIGIOUS OBSERVANCES

Priests of most religions in most communities (no Grolims).

Observances are civilized and engender good-feeling. Friends will wait for

each other to finish in the church before usual Sabbath frolics. (In

actuality three Gods in Sendaria – Belar, Chaldan and Nedra. Very

few Angaraks, no Marags – of course – and no Nyissans.)

POPULATION

Population about 3-4 million.

ARENdia

GEOGRAPHY

Arendia is the heavily forested area lying between Sendaria to the

north and Tolnedra to the south and stretching from the mountains,

where it borders Ulgoland, to the Great Western sea. Vast fertile

plains extend for hundreds of leagues in the southern and western

reaches of the kingdom, and those plains are largely given over to

the production of wheat. The mineral deposits in the eastern

highlands have been largely undeveloped, but there is a thriving cottage

industry in weaving and the inevitable black-smithery. There are

or rather were – three major cities in Arendia, Vo hfimbre, Vo Astur,

and Vo Wacune. The latter two cities are uninhabited ruins now as a

result of the savagery of the Civil Wars. Vo Mimbre is a grim fortress

still bearing the scars of the vast battle fought there against the

Angaraks of Kal-Torak. Of all the kingdoms of the west Arendia is

certainly the most blessed by nature. Her dark and bloody history’

however, proves that tragedy is possible even in the brightest of

settings.

THE PEOPLE

* Mandorallen and Lelldorin grew out of this segment.

The Arends are the most stiff-necked people of the twelve

kingdoms, intensely proud and with a vast sense of honor. While the

common people appear to have normal sense, the nobility (as one

Tolnedran ambassador was wont to say) have minds unviolated by

thought. The culture is the most fundamentally feudal and

conservative in the west. The Arends are shorter and darker than the rangy

blond Alorns to the north and show certain racial similarities to

Tolnedrans and Nyissans. They are a humorless people with strong

tendencies toward melancholy. Their songs are lugubrious accounts

of lost battles and hopeless last stands against overwhelming odds

‘complete with lengthy casualty lists which include the genealogy of

,,,each of the slain. If the songs are to be believed, Arendish maidens

‘are rampantly suicidal, casting themselves off towers or into rivers

or plunging

a variety of sharp instruments into themselves on the

slightest pretext. Arendish men are savage warriors, but the Knights

consider the most elemental tactics or strategy beneath their dignity.

They are masters of the frontal attack and the last stand. The charge

Of the Mimbrate Knights at the Battle of Vo Mimbre was truly

aweinspiring, although its purpose was largely diversionary.

Cautionary note

: Arends are extremely proud and sensitive. The

tiniest slight, real or imaginary’ will evoke anything from a blow to

the side of the head up to and including a formal challenge to single

combat – always fought to the death in Arendia. Only the most

skilled diplomats should ever have dealings with these people.

THE HISTORY OF ARENDIA

Like the other peoples of the western kingdoms, the Arends migrated

out of the east during the early centuries of the first millennium.

By the year 2000, the three major cities, Vo Mimbre, Vo Wacune and

Vo Astur existed in their present locations, and were the seats of

three more or less rival Duchies. The Mimbrate house controlled

the southern reaches, the Asturians the west, the Wacites the north.

(The Wacite holdings were located primarily in what is now

Sendaria.)

The institution of Knighthood among the Arends has always been

a hindrance to the development of the kingdom. By the 23rd century’

Arendia was dotted with castles, keeps, forts and strongholds. The

entire energy of the nation has been devoted to war and the

preparation for war, and Arendish Knights live in an almost perpetual state

of armed conflict. The struggles between the contending Duchies is

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