The True Game by Sheri S. Tepper part one

I think I cried then, for he said nothing more. Then I slept. Then I woke again, and it was morning, with Mertyn in the chair beside my bed.

“I am sorry you were hurt, Peter,” he said. “Perhaps you would rather be dead, but I gambled you would not feel so a year from now. Had I the skill with shields and deflectors I do with other strategy, I would have saved you these wounds.” For a long time I simply looked at him, at the gray hair falling in a tumbled lock across his forehead, at the line of his cheeks and the curve of his lips, so much like my own. There was nothing there unkindly, and yet I was angry with him. He had saved my life, and I hated him. The anger and hatred made no sense, were foolish. I would not repay him with foolishness, therefore I could not repay him.

He stared at his boots. “When you were put into play, Sorcerer struck. An Imperative. Nothing I could do. The screen in your jacket was not perfect. There was considerable splash, and you caught a little of it. Mandor caught most.”

I had to ask. “The Prince? Gamesmaster Mandor?”

“I do not know. His players carried him away. They do not know at Havad’s House. Likely he is lost in play. He had provoked me more than once, Peter, but even then I did not call for that Game.”

“I know.”

He sighed, very deeply. “I am sending you away from Mertyn’s House. Shielding you was forbidden. When we do things that are forbidden, there is always a price. For me, the price will be to lose you, for I have been fond of you, Peter.” He leaned forward and kissed me, forbidden, forbidden, forbidden. Then he went away. I did not see him again.

For me, the price was to be sent away from everything I had ever known. It was hard, though not as hard as they could have made it, for they let Yarrel and Chance go with me. We were to become an Ordo Vagorum, so Chance said. I had put myself in another’s hands, truly and completely. I had learned why that is foolish. Never mind that it is forbidden. It is foolish. They did not forbid me to play the Game¾someday.

I was no nearer to being named. There were wounds on my face which would make scars I would always carry. They said something about sending us to another House, one far away, one requiring a very long journey. I got over being angry at King Mertyn. Each morning when I woke I had tears on my face left over from brightly colored dreams, but I could not really remember what they were.

* * *

2

Journeying

* * *

I REMEMBER ONLY ODDS AND ENDS about the time that followed, pictures, fragments as of dreams or stories of things that happened to someone else. I remember sitting in a window at harborside, water clucking against the wall beneath me, the blue-bordered curtain flapping in the wind, flap, flap, striking the bandage on my head.

The border was woven with a pattern of swans, and I bore the pain of it rather than move away. Chance and Yarrel seem to have ignored me then as they went about the business of readying us for travel. The piles of supplies in the room behind me grew larger, but I had no idea what was in them.

I remember Chance reading the let-pass which had been issued by Mertyn’s House and countersigned by the Council of Schooltown, a pass begging the indulgence of Gamesmen everywhere in letting us go by without involving us in whatever might be going on. It was only as good as the good nature of those who might read it, but Chance seemed to take some comfort from it, nonetheless. Chance spoke of Schooltown as built remote from the lands of the True Game and warded about with protections in order to “keep our study academic and didactic rather than dangerously experiential.” Yarrel mocked him for sounding pompous, and he replied that he merely quoted Gamesmaster Mertyn. That sticks in my head, oddly.

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