The True Game by Sheri S. Tepper part one

“Pawners,” Chance cried out with the others. “Would you believe it? Coastal boats don’t get taken by pawners.”

“We’re not coastal at the moment,” I pointed out. This did not seem to comfort him. As the hours wore on the pawners drew closer across the wind-whipped waters, making our Captain give up his attempt to return to the western shore and turn instead to flee eastward before the black-sailed boat. Thus we sped away, like a fat wife running from a tiger, the slender black sail gaining upon us until the ship was within hailing distance.

“…oh,” the voice came. “…oy…ai…ame…eeter.” Chance and Yarrel looked at me in astonishment, and the Seer drew close enough to lay hand upon my arm.

“ ‘Ware, lad,” he said. “I see evil and agony in this. ‘Ware, Captain. Do not believe what these men say.”

Around us the air grew chill, and we knew the Seer had drawn power making a little Demesne where we stood. I shivered, not entirely from the cold.

“They say they want only the boy named Peter,” said the Captain. “That if we give him up, they’ll go away and leave us alone. I have little need of your warning, Gamesman. Pawners are not to be believed.”

I looked at the man with respect. He did not cringe or beg. He simply told us what the circumstances were and left it for us to respond. On impulse I took the spyglass from his hand to set it upon our pursuer. High upon her foredeck a cadaverous man leaned against the rail, another glass fixed upon us so that we looked, he and I, eye to eye. I could see the curve of his lip and the slant of black brow, altogether villainous, as why should he not be, being what he was.

I whispered to the Captain, “What may we do?”

“There’s a small fog coming up, lad. We can run on before him, for he closes slowly, waiting for it to get a bit dimmer, meantime calling back and forth with much misunderstanding. If the fates are willing, we may lose ourselves and run into the harbor of the Muties.”

“I might have known,” breathed Chance.

“Muties?” I asked.

“The Immutables, young sir. The one place that pawners might not follow. If they follow and catch us up, we are lost for we are outmanned.”

Indeed, it was so. The black-sailed ship had twice our crew, young and strong. I nodded at the Captain, telling him by this to do as he thought best. You are thinking that I was quite mad? That would be a reasonable thought. At that moment none of us asked why such a ship should come out of the wind in search of me, an unnamed foundling boy, half-schooled and wholly unsatisfactory in his own House. I did not say, “why me?” nor did Yarrel, nor Chance. It was only when the little wraiths of fog had grown into curtains and we had sneaked away among the velvet folds of mist, only when we heard a yell of fury from the other ship, bodiless and directionless in the half light, only then did I turn to Chance to say for the first time, “Why me? The Captain must have misunderstood. No one would come after me …”

To which the Seer, who had stood by us throughout the long flight, murmured, “You, none other, Lad. And the time will come when you will know why too well…”to drift away then, as I understand Seers often do, into a silent musing from which he would not be aroused.

I did not know why then. Moreover, I could not imagine why. There was an exercise frequently called for by Gamesmasters when student attention flagged in the mid afternoon. They called it simply “imagining,” and the task was to imagine a series of moves at the end of which some extremely unlikely configuration of pieces might occur. I had never been good at it. Yarrel had been better. It was not surprising then, that by the time our pathetic fat ship waddled into the harbor of the Immutables, Yarrel had thought up at least three reasons why.

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