The True Game by Sheri S. Tepper part one

“You knew about my mother?”

“Himaggery found out. Before we came after you. He said it would make no difference if I knew, for Mandor already knew of it. How did you find this place?”

“I took the shape of one who knew. The memory came with the form.”

“Ah,” she said. “It’s like Healing, then.”

“Is it? I suppose it must be. Like Healing. Like Reading. It feels to me as though several of those things are going on, all at once.”

“Where do we go now?”

I laughed, then wanted to cry. “Silkhands, I don’t know. I don’t know what this place is, or why Huld thought of it as a hiding place or why Grimpt knew of it. I only knew we needed to get away, and this was available. It seemed better than being given to the Divulgers.”

“Well,” she offered, “if you don’t know, then we must find out.”

So we explored. We did not fear losing our way for we could always follow our own footprints in the dust to go back the way we had come. That dust, undisturbed for ages, indicated that we were in no frequently traveled place. It was almost a maze, winding corridors with niches and side aisles and rooms. After a very long time, during which we went down and then up and then down again, we came to an opening into a great open space filled with tombs, a veritable city of tombs. They stretched away from the torchlight in an endless series to a high, far line of lights, dim, fiery, as though of windows into a firelighted place.

“Could we have come under the walls?” Silkhands asked me. “If this is the place Bannerwell gives its dead, then there must be another entrance, one better suited to processions.”

She was right. Funeral pomp and display would require a ceremonial entrance of some kind, something with ornamental gates and wide corridors. “If we could find it,” I whispered, “it would probably be well guarded. And I don’t feel that we are outside the walls…”

“How had you planned to get us out?” She laughed when I told her. “Down a rope? Well, it might have worked. I was fearful enough to risk my life down a rope. Why did you not shift into an Armiger and carry us away?”

I told her that I did not because I could not, and she became very curious, full of questions, while we both stood in the land of tombs and the torch burned low. I wanted to hug her and slap her at once. There was no time for this, for this chatter, no time and I couldn’t decide what was best to do. As was often the case, while I dithered and Silkhands talked, events moved upon us. There was a booming noise from the far, high firelit spaces, an enormous gonging sound, then a creaking of hinges. One of the firelit spaces began to enlarge, torches starring the space behind it.

“There is your ceremonial gate,” I said. “They’ve come to search for us.”

“And we’ve left prints in the dust a blind man could follow!”

“No,” I said. “We’ll leave nothing behind us. Turn and see.” Grimpt’s small Talent for moving was enough. The dust rose in little fountains and settled once more, even as a carpet. We turned and ran, little dust puffs following us like the footfalls of a ghost. I thought of Ghost Pieces and of the surrounding dead and shuddered, glad I had seen no Necromancer in Bannerwell. “Try to remember which turns we make,” I panted. “When they have gone, if they go, we’ll try to find our way back.” She saved her breath for running, but I knew she heard me. We twisted, backtracked down a parallel way, then down a branching hall, into a small tomb chamber, then into an alcove behind a carved cenotaph. “The torch must go out,” I said. “Else they’ll find us by the light.”

“Gamelords,” she sighed. “I hate the dark.”

“It’s all right. I can light it again.” I blessed the Halberdier and was glad once more that I had not killed him. He knew enough to light the torch, thus I could do it when I had to. We crouched in the blanketing dark. They would not be able to Read us through the stone, or track us by eye, but they might use fustigars. Indeed, we heard baying rise and fade, rise and fade again. “They cannot smell our way in this dust,” I said. “Our tracks are gone. They cannot find us …”

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