The True Game by Sheri S. Tepper part one

We hushed him, comforted him, but I was fearful. They might pursue him, true, but I thought he needed fear little more than being taken back to his garden and his birds. Me? Well, someone wanted me for something, but I did not think I had offended anyone enough that I was seriously in danger. But Silkhands was another matter. Her fate would be a dire one, denounced by her envious sister, accused of treachery by sister and brother to one who would kill at a word and mourn his error later. Windlow had been right. The High King was a bare, hard man who would believe his fear first. I did not want Silkhands lost to him.

Windlow pulled himself together and we made plans, hasty plans, plans with perhaps too little chance of success. Still, it was better than doing nothing and falling meekly into their claws. It was decided that we would split up, each horse would take a separate way down the twisting canyons. As we went, we would each concentrate on playing a game of two-space-jumper in our heads. It was an infants’ game, one we all knew, played with two Armigers on an otherwise empty board. If we could keep our concentration clean, uncorrupted by other thought or fear, the Demon following us could not tell us apart. We would all be alike to him, and perhaps the searchers would split up, as well, or failing that, would choose one way and ignore the others.

Then, when we had gone in this way until noon¾and it would not be easy to keep only those thoughts for so long a time¾we would sit quietly upon the slope of the canyon, wherever we happened to be, chew a certain leaf which Windlow gave us, and “become as one with wind and leaf.” I had no great confidence in being able to do this, but Windlow said the herb would do it if we did not fight it. “Let go,” he said. “Let everything go. And if you are pursued, they will lose you and pass you by.”

If we did it well, there was a chance the pursuit would pass us by and we could hide behind them, protected from their searching minds by a thousand rocky walls. This was the hasty plan, depending much upon luck and resolution rather than on skill, for we had no practice of this deep meditation while the hunters came after us on swift feet.

“Ill prepared or no, we must go on,” said Windlow. “If we had waited another day, we could not have escaped at all. We must go on.” So we did. Yarrel and Windlow went down the middle way, the widest and smoothest. Chance and Silkhands took the western branch, narrow and deep. I went down the easternmost way. If the chart told true, all these ways would spill into the Long Valley sooner or later and we would meet there if we met at all. As we left one another, I was not at all confident of it, and Yarrel’s half-pitying glance over his shoulder at me did little to reassure me.

My way led among rocky heaps full of whistling burrowers who marked my passage with alarm sounds. I paid them no attention, being intent upon the Armiger game, jump by jump, trying to keep the whole board in my head and remember which squares had been ticked off. This thought had to be interrupted only a few times to remind the horse that he was expected to keep moving. Once or twice, I checked the place of the sun in the sky. I lost myself in the game, truly, able to keep that and only that in mind far better than I would have thought possible.

So¾I did something foolish. Only later did I realize what it had been. The canyon I was in was a twisting one. The sun was only a little before noon, in the corner of my right eye. Much later, oh, much, much later I caught it still in the corner of my right eye and said to myself, see, the very sun is standing still. It had not. Nor had I. The way had turned upon itself, the sun had moved past noon, and I was still thinking the Armiger game in my head. It took a moment to realize what had happened. By then, of course, mine had been the only mind which the pursuers could have followed for a very long time.

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