The True Game by Sheri S. Tepper part one

“A Healer,” I said. “Chance, I must find a Healer. Where?”

He muttered something I couldn’t hear, so I shook him, demanding once again. “Where? I’ve got to find someone…”

“That ruin,” he gargled. “Back where we came into the river. The chart showed a hand there, a hand, an orb, and a trumpet…” A hand was the symbol for Healer. The orb betokened a Priest, and the trumpet a Herald.

“Let me go!”‘ Yarrel was already dropping his pack. I thrust him back onto the earth beside her.

“Help her if you can. I cannot. I hurt too much. I must go or I’ll die. They won’t be looking for one person, alone…”

“Your bandages,” Yarrel said. “One glimpse of you and the pawners will know.”

“They will not,” I hissed. I ripped the pad of gauze from my head and dropped it into the muddy water, sloshing it about before unwinding it to spiral it around my head, covering my face. “Your cloak,” I demanded of Chance, taking it from him before he could object.

“Oh, High King of the Game,” he protested, “take it off, Peter. Of all forbidden things, this is most forbidden.”

“And still, we do them,” I quoted at him furiously. “Quickly, give me soot from the lantern for the face…”

He fumbled fingers into the chimney of the dark lantern, cursing as he burned them on the hot glass, cursing again as he drew sooty fingers across the muddied gauze to make the eyes, nose, and slitted mouth shape of a Necromancer. “Oh, by the cold but you’re doing a terrible thing.”

I turned from them, from her where she lay so helpless beside them, telling them to bring her near the river and across it as soon as they saw me return. It would do no good to bring a Healer into the land of the Immutables. Then I ran, not knowing that I ran, not thinking of anything except the hand in the ruins, the Healer there.

The waters of the river fountained beneath my feet. The hard meadow of the farther shore fled behind me until the ruins loomed close on their rocky hill. I felt a chill, and with the chill came a measure of sanity which said, “You will do her no good if you are caught in some Game, no good if you are hasty.” The truth of that stopped me. Shuddering, I circled the hill to measure the Demesne, keeping the chill upon my right hand, six hundred paces, more or less. A small Demesne, someone at the center of it pulling only so much power as it might take to rise into the air (as Heralds can) to spy out the land around. I crept toward the ruin’s center, searching the skyline from moment to moment. Shattered corridors led into roofless rooms, and at last I found a wall with slitted windows overlooking a courtyard. Of the three gathered there I saw only the Healer at first, her pale robes spread upon the mossy stones, half in shadow, half in light from the fiery pillar which rose and fell in a languorous dance. Beside it stood a Priestess, gesturing in time with the firelight. One glance was enough to tell me what she was, for such beauty and glamor are unreal, passing all natural loveliness. The Herald sat near her, bright tabard gleaming, raising and lowering his finger to make the fire move. They were within sound of my breath, and it seemed to me they must have heard my heart. Close as they were, it would do me no good unless I could get the Healer away from them and to the river’s side.

Even as I struggled to find a plan, the fire sank from its dancing column into an ordinary blaze, a small campfire. The Priestess sighed, complaining, “So I build a fiery web, Borold, with none to see and admire…”

He rose to put a cloak around her shoulders, stroking her arms gently. “I admire, Dazzle. Always…”

The Healer moved in a gesture of exasperation. “You have only made the place cold. Why can’t you be content to leave well enough alone and give up these children’s tricks?”

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