The True Game by Sheri S. Tepper part one

“If Barish was able to code the Talents in this way, then he must also have been able to perceive them for himself. In which case, he would have perceived the Talent of Sorah, Seer. Perhaps through Sorah he saw something in the future. Who can say? It was very long ago.”

“You are saying that the Wizard did this thing long ago so that someone¾Peter¾could use these Talents now?” Silkhands seemed to be asking a question, but it was directed more at me than at the knitter, sounded more like a demand than a query. “So that Peter can use them,” she repeated. What did she want me to do? Gamelords! She seemed to want something, Yarrel wanted something else, Mertyn another thing, Mandor something else again. While I…what in the name of the seven devils did I want? Nothing. I wanted to do nothing. Nothing at all. Doing things was frightening. Every time I had done anything at all decisive, I had been terrified,

I said it to Silkhands, praying she would understand. “When I heard Dorn sigh within me, I was afraid…”

The knitter interrupted. “But you knew Dorn could control the Ghosts. You knew you could do it.”

“I knew someone could. Someone. But it didn’t feel like me.”

“Aha,” she chortled, rocking so hard that the wood of the chair began to creak in ominous protest. “You felt you were someone else, did you? And when Grimpt cracked Grimpt’s skull and put him down the oubliette? Hmmm? Who did that?”

“No one knows about that,” I said, horrified. “No one at all.”

“No one except those who do know about it. Watchers. Morfuses. Seers. Bitty things with eyes that peer from crannies and cracks.”

Silkhands said, “Who is Grimpt?”

“Ann, shh, shh, we’ve upset him enough. Poor boy. All this Talent throbbing away at his fingertips and he doesn’t know where to put his hands.”

What was I to say? She was right. I had the Talent in my mind or in the pouch at my belt to fling Mandor and all his house into the nethermost north, into the deepest gorge of the Hidamans. All I needed was a source of power great enough … and even with ordinary power, the heat in the stone beneath me, I could summon up legions of the dead and was afraid to do so. “You’ve a poor tool in me,” I said. “A poor tool indeed. Dorn terrified me. Sorah would probably petrify me. Why couldn’t I have been a pawn, like Yarrel. I’d have been a good pawn, moved about by others…”

“Better a poor tool than an evil one,” she said. Then she reached out to touch me for the first time, and it was as though I had been lightning struck. “You’ve been too long in the nursery, boy. Too long with lads and dreamers and cooks. Come out, come out wherever you are! The cock crows morning, and the Great Game is toward! Play it or be swept from the board.”

From high above came a keening howl, a ghost noise, like wind down a chimney. We looked up to see the Morfuses’ black shapes against a glow of sky. They had found a way out and called to us of their discovery.

“There it is,” said the knitter. “The way out. You can go that way if you like. Sit on a pile of stone up there on Malplace Mountain and watch the Game. Or, you can go out through the funeral doors to the tombs, out with a host behind you.” She was across the floor and up the wall like a spider, arms, legs, head all a blur as she moved toward those two figures high on the wall. “It’s your choice, boy. Mothers should not force their young. It’s bad for personal development …”

“Who,” I rasped, choking. “Who…who are you…”

“Mavin Manyshaped, boy. Here to cheer you with two of your cousins.”

The Morfus shapes before the light flickered and changed before us. Now there were only two slim youths grinning down at us out of glittering eyes, flame-red hair, falling across their faces. Then they were out of the hole and gone, her behind them, so quickly gone there was no time to say anything. Mavin-Mother. And two Shapeshifter cousins, children, that meant, of Mavin’s sister or sisters. And a way out. High and pure through that sunny hole came the sound of a trumpet calling “To Air, To Air” for the Armigers. A drum answered from a hillside, “Thawum, Thawum,” signal to the Tragamors, “move, move.”

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