The True Game by Sheri S. Tepper part one

“Windlow? Here? Oh, how did he come here? How did he manage to escape from Prionde? How wonderful. I wish to see him, Wizard, soon. What a wonderful thing…”

And see him he did. Do not think that they were all careless of me, but they were not willing to take impetuous action which might endanger me further. They knew where I was, that I was watched hour on hour, and that I was in great despair, but they knew I wouldn’t die of it. Each of them had been equally despairing at one time or another, and each of them had survived it. So, while they plotted and planned to come to Bannerwell for my sake, they plotted and planned for other reasons as well.

“Whether Peter were held by Mandor or not, it would still be necessary to wage Great Game against him, Mertyn.” So said Windlow. “We have learned from his mind and from Peter’s that the Prince is thinking of linkages…”

Mertyn looked thoughtful and curious at once, nodding for the Wizard to say on.

“Mandor believes he can get himself a new body through some use of linkages. So my spies Read. He has in mind a linkage of Demon and Shapechanger. He has not thought it through. He has not studied or read, for which we may be grateful. Instinct guides him, and it guides him too far. If he had thought more, he would have included a Healer in the group as the Talent most likely to manipulate the tissues of a brain to accommodate him. We are grateful that he has not thought, King. He has as yet had no success. Even a small success may show him how limited his imagination has been.”

“I seem to remember that you mentioned linkages to me long and long ago,” Mertyn said to Windlow. “It was something you believed was possible…”

“It is something I know is possible,” the old man replied. “Himaggery has done it. You should have seen it, Mertyn. It was quite wonderful. Demon linked to Pursuivant linked to Elator¾with a few Rancelmen mixed in for flavor. They found Peter in Bannerwell in two days. If we had not allowed ourselves to be misled by a few false landmarks, we would have found him in one day. Truly remarkable. And it is only one of an infinite number of things we can do…”

“Only one of many things which are possible,” corrected Himaggery. “We have done only a few. The possibilities are wide, as Windlow says, and terrifying. Half the things I dream up frighten me out of my wits. But I trust me more than I trust this Mandor, though that, too, is terrifying.”

“Believe me,” said Mertyn, “you are wise to do so. I have known of Prince Mandor since he was a child. If there was a simple way to do a thing which would not hurt or kill, he would eschew it in favor of some complex scheme which would maim and mutilate. If there was an honorable thing to do, he would do the opposite. He so conducted himself in the Games of his youth that he had a dozen sworn enemies of great power by the time he was twenty-seven. They were ready to descend upon Bannerwell, to obliterate it forever, with all its long history and the tombs of its lineage. Then Mandor’s thalan, Huld, a Demon of good reputation, a Gamesman of honor, prevailed upon the young Prince to go into the Schooltown as a Gamesmaster for a time. It was thought that this sequestering of the young man in a place where he was honor bound not to use his Talent would allow matters time to cool, insults to be forgotten, enemies to become merely un-friends rather than rabid warriors. So it might have done.

“But Mandor could not occupy the post of Gamesmaster with honor, or even patience, though it was needful to save his life. He behaved toward Peter as he had always behaved, as he will always behave. There is something warped in him…” Mertyn sighed.

“There is nothing more warped in him than in many,” said Himaggery heatedly. “Any Gamesman who eats up a dozen pawns during an evening’s Game has no more honor than Mandor…”

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